The Legend of Zelda: Tears of the Kingdom - 2023 (NSW)

THE LEGEND OF ZELDA: TEARS OF THE KINGDOM
ゼルダの伝説 ティアーズ オブ ザ キングダム
©2023 Nintendo

Version:
Nintendo Switch (NSW)

Publisher:
NINTENDO CO., LTD.

Production:
NINTENDO - ENTERTAINMENT PLANNING & DEVELOPMENT DIVISION (EPD) - Production Group No.03

Development:
NINTENDO CO., LTD.

Additional Work:
SRD CO., LTD.
MONOLITH SOFTWARE INC.
NINTENDO EUROPEAN RESEARCH & DEVELOPMENT SAS
MARIO CLUB CO., LTD.
NINTENDO PICTURES CO., LTD.
BLACK BEARD DESIGN STUDIO INC.
SOUND RACER LTD.
NEURON-AGE CO., LTD.
IMAGICA DIGITALSCAPE CO., LTD.

logoNintendo.png

KEY STAFF:

NINTENDO CO., LTD

SRD CO., LTD

MONOLITH SOFT INC.

NINTENDO EUROPEAN RESEARCH & DEVELOPMENT SAS

NINTENDO PICTURES CO., LTD.

MARIO CLUB CO., LTD.

IMAGICA DIGITALSCAPE CO., LTD.

  • Staff: Makiko Yamamoto, Miho Mashimo

NOTES:

  • Staff List: The Legend of Zelda: Tears of the Kingdom (Credits)
  • Research: The Legend of Zelda: Tears of the Kingdom (KRIM)
  • The Legend of Zelda: Tears of the Kingdom is a 2023 action-adventure game developed and published by Nintendo for the Nintendo Switch.
  • The player controls Link as he searches for Princess Zelda and fights to prevent Ganondorf from destroying Hyrule.
  • The development team created ideas for this sequel during the development of Breath the Wild.
  • The technical director, Takuhiro Dohta, said that he was inspired by Wii Sports Resort to reuse a setting, but build around it and add new mechanics: "The idea of having new discoveries in the same setting was a main objective."
  • Dohta also noted that using familiar locations is useful for players when diving from the sky.
  • The team extended the exploration areas into the sky and underground. Aonuma referred to Skyward Sword commenting that due to the limitations of the hardware the developers were not able to achieve a seamless descent from the sky to the surface.
  • The Ascend ability was developed from a debug feature that Aonuma and Fujibayashi used to exit the caves. They agreed that it was tiresome to navigate all the way through the caves and wanted a cheat to get to the surface.
  • Aonuma cited inspiration from the open-world games Red Dead Redemption 2 and The Elder Scrolls V: Skyrim.
  • Additional graphic work from Imagica-Digitalscape, Digital Fronter, Creek & River, Black Beard Design Studio, and others.
  • Development time for this project was approximately 5 years.
  • By March 2022, Tears of the Kingdom was essentially complete, but Nintendo delayed it for a year to refine it.
  • Both Nintendo and Monolith Soft recruited permanent and contract staff specifically for this project.
  • Technology/Engine: ModuleSystem, AMD FidelityFX Super Resolution 1.0
  • Personnel: 200+ Developers from Nintendo Co., Ltd.
  • Personnel: 100+ Developers from Nintendo Group (Monolith Soft, SRD, NERD, Mario Club)
  • Cooperation: Mario Club (Debug), SRD (Program), NERD (Program), Monolith Soft (Visuals, Program), Nintendo Pictures (Visuals)
  • Cooperation: Black Beard Design Studio Inc. (Visuals), Neuron-Age (Visuals), Sound Racer (Sound)
  • Development: Nintendo Co., Ltd. (Director, Planning, Visuals, Program, Sound)

INFOBOX
Version: Nintendo Switch (WW)
Source: Kyoto Report. KRIM. Nintendo JP Homepage.
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