Super Mario Odyssey (NSW)

SUPER MARIO ODYSSEY
スーパーマリオ オデッセイ
©2017 Nintendo

Version:
Nintendo Switch (NSW)

Publisher:
NINTENDO CO., LTD.

Production:
Nintendo Entertainment Planning & Development Division (EPD) - Production Group No.8

Development:
NINTENDO CO., LTD.

Additional Work:
1-UP STUDIO CO., LTD.
MARIO CLUB CO., LTD.
DIGITAL MEDIA LAB INC.
IMAGICA DIGITALSCAPE CO., LTD.
DAG INC.

logoNintendo.png

Development:
Developed inhouse at Nintendo's Tokyo R&D Facility, conception of Super Mario Odyssey began after Super Mario 3D World released in late 2013. Under director Kenta Motokura, the team experimented to find fun concepts based on the series' "theme of surprise". For example, the team found that throwing a hat was the most pleasing action to perform with the Joy-Con controller, resulting in the hat "capture" game mechanic. The brainstorm resulted in a large number of eccentric prototypes, and the development team sought to incorporate them by orienting the game as a series of dense, sandbox environments. This led to the game's varied kingdom environments, each with unique game mechanics. The development team prioritized the city environment when selecting which environments to represent in Super Mario Odyssey. The team wanted a familiar aspect from the series to anchor players in the novel setting, and so chose Pauline, a character who first appeared alongside Mario in Donkey Kong, to be the mayor of the world known as New Donk City. Some of Mario's in-game costume options reference his various prior appearances in other games of the series, such as Mario's Picross and Super Mario Maker. Shigeru Miyamoto, the series' creator, was not involved in the game's daily decision-making, but rather served as an executive producer, with the development team consulting him on the best ways to express game concepts. Miyamoto's feedback was specific, offering suggestions rather than ultimatums, but was highly supportive overall

Producer:
Yoshiaki Koizumi, Koichi Hayashida

Director:
Kenta Motokura

Planning Director:
Futoshi Shirai

Level Design Lead:
Shinya Hiratake

Level Design
Satoshi Harayama, Hiroaki Hishinuma, Yuichi Iwasa, Haruka Kakinuma, Yuka Kitahara, Yusuke Nodama, Toshihiko Okamoto, Eisaku Sato

Level Design Support:
Kazuki Ishikawa, Shuta Murakami, Shuya Suzuki

Script Design:
Hiroaki Hishinuma, Emiko Yanai

Program Manager:
Takeshi Hayakawa, Kiyoshi Takeuchi

Program Director:
Norihiro Aoyagi

Program Lead:
Wataru Tanaka

Character Program Lead:
Katsuyasu Ando

Character Program:
Hayato Ichino, Tatsuya Kurihara, Kazuhiro Musa

Environment Program:
Ryo Kawasaki, Takahiro Miyawaga, Kento Sakai, Tiago Sonobe

VFX Program:
Satoshi Miyama

UI Program Lead:
Hideyuki Sugawara

Graphic Program Senior:
Hirokazu Matsuda

Graphic Program Lead:
Yosuke Mori

Graphic Program:
Tatsuya Kurihara

Camera / Character Program:
Yusuke Kitazono

Game Sequence Program:
Yotaro Kiriyama

Cutscene Program:
Masakaze Sato

Network Program Lead:
Tatsuro Ota

Art Manager:
Daisuke Watanabe

Art Director:
Rikuto Yoshida

Concept Art:
Asami Inoue, Akane Yoshida

Field Art Lead:
Naoki Mineta

Field Art:
Takashi Abe, Koji Aoyama, Kazuyuki Endo, Yoshikazu Hara, Kazunori Hashimoto, Hanako Hisada, Takeshi Hosono, Asami Inoue, Jun Ishioka, Mio Kikuchi, Youngseok Kong, Yoko Maruta, Seiga Mizutamari, Naoya Nihei, Atsushi Nishibori, Mayako Sugimoto, Risa Sugimoto, Jun Tanaka, Takayuki Yaeno

Field Modeling:
Kaori Furukawa, Haruki Haramaki, Yoko Homma, Daiki Ito, Futoshi Kimura, Yasuo Kumakura, Nobuaki Kuroda, Naoki Kuroshima, Takuro Nakamaru, Yusuke Narikiyo, Shunpei Sakaguchi, Satoshi Takahashi, Mizuho Wada

Character Art Lead:
Sho Murata

Character Art:
Yotaro Doi, Akiko Hirono, Sosuke Honda, Daisuke Ito, Mayumi Ito, Masayuki Kawakita, Kyoko Kawasaki , Takafumi Moro, Misaki Nasu, Mika Nobemoto, Ikki Oikawa, Koki Sasaki, Haruka Seko, Mizuki Tatsuno, Jumpei Yamashita, Akane Yoshida

Character Modeling:
Masahiro Arimitsu, Shuhei Ishii, Takumi Tominaga, Ataru Yamada

Character Animation:
Noboru Hayashi, Keiichi Nagao, Wataru Neoi

Cutscene Art:
Mizuki Tatsuno

UI Design Senior:
Yasuhiko Matsuzaki

UI Design Lead:
Yuki Nakamura

UI Design:
Mei Ide

VFX Art Lead:
Junki Ikeuchi, Hirotaka Tanikawa

VFX Art:
Keijiro Inoue, Keisuke Nishikawa, Sayaka Nishimura, Kazumi Yamaguchi

Art Management Support:
Takayuki Yaeno

Sound Manager:
Mahito Yokota

Audio Director:
Shigetoshi Gohara

Music Lead:
Naoto Kubo

Music:
Shiho Fujii, Koji Kondo

Sound Program:
Wataru Tanimura

Character Sound Design:
Nobuyoshi Suzuki

Field Sound Design:
Hiroki Araya

Player / UI Sound Design:
Yuki Tsuji

Cut Scene Sound Design:
Shunsuke Hongo, Hiroki Taniguchi

VFX Art:
Junya Hiramatsu

Technical Adviser:
Takuhiro Dohta, Shigetoshi Kitayama, Naoki Koga

Technical Support:
Toru Inage, Shotaro Iwanaga, Yuta Ogawa

Game Tool Development:
Hitoshi Kanetani, Toyoki Kataoka, Ryota Maruko, Yoji Okudera, Yoshihiko Sakuraba

Graphic Tool Development Lead:
Wataru Mikami

Graphic Tool Development:
Tomonori Hiraishi, Yuichi Kurata, Shota Shimada, Tohru Yoshio

Graphic Tool Adviser:
Yoshiyuki Sawada

Art Support:
Hiroki Sano, Chiaki Uchida

Network Support:
Keishi Asa, Noritaka Otsuka, Kimihiko Shimomura

Quality Assurance:
Yoshikazu Tanaka, Seitaro Torigoe, Takaaki Ueno

Action Guide Editor:
Aki Sakurai, Yuri Yamane

NOA Management:
Richard Amtower IV, Nathan Bihldorff, Ann Lin, Reiko Ninomiya, Tim O'Leary, Scot Ritchey

NOA Localization:
Billy Carroll, Raymond Elliget, Steven Grimm, Robert Heiret, Anne-Marie Laperrière, Sol Plata Loera, Karina Mora, Edward Lee Murray, Erin Peterson, Morgan
Ritchie, Galia Rodríguez Hornedo, Kindra Timmerwilke, Robert Tunstall

NOA Product Testing:
Kriangkrai Buapetch, Andrew Kolden, Miyuki Matsunaga, Ivan Samoilov, Marko Wallenius

NOE Localisation Producer:
Federico Maggi, Kevin Murray

NOE Translation:
Adriano Antonini, Victoria Becker, Valérie Damour, Helge Friedrich, Laurent Godinot, Carsten Harmans, Sarah Kelly, Araceli Mazón Figueroa, Jessica Morandi, Pedro José Moreno Villar, Alexey Nikitin, Sara Sáinz Nieto, Emanuele Tonetti, Suzanne Turgeon

NOE Quality Assurance:
Daniele Alibrandi, Markus Engemann, Joachim Lust, Andrea Marino, Daniel Picazo Millán, Yannick Simonklein, Alla Zinevych

Special Thanks:
Hiroshi Arai, Toru Asakawa, Yoshiki Haruhana, Kunihiro Hasuoka, Sayaka Hayashi, Asuka Hayazaki, Mitsuhiro Hikino, Ryosuke Hirayama, Youchi Hirota, Tomofumi Inoue, Gen Kadoi, Tsutomu Kaneshige, Katsuhiko Kanno, Sayo Kato, Ayaka Kawamura, Ilho Kim, Keiko Kinoshita, Makiko Kitazaki, Hitoshi Kobayashi, Takuya Kojima, Paul Logue, Keisuke Matsui, Jeff Miller, Yohei Miyagawa, Saki Murayama, Shigehisa Nakaue, Katsumi Nihommatsu, Rina Nishijama, Yu Ogasawara, Keisuke Okubo, Atsumi Sasamoto, Kaoru Sato, Hisashi Sekoguchi, Yuya Takezawa, Takashi Tezuka, Sanae Uchida, Mayumi Watanabe, Takahiro Watanabe, Akiko Yamaguchi, Kenji Yamamoto, Kenji Yamamoto Yusaku Yamanaka, Yoshito Yasuda, Natsuko Yokoyama, Manabu Yoshida, Shigeki Yoshida, Kazuya Yoshioka, Ryoji Yoshitomi

iQue Engineering, NintendoSDK Development Team, NOA Product Testing Dept.

Cooperation:
1-Up Studio Inc., Artsvision Co., Ltd., D.A.G. Inc., Digital Hearts Co., Ltd., Digital Media Lab Inc., Face Music Co., Ltd., Imagica Digitalscape Co., Ltd., Kenproduction Co., Ltd., Mario Club Co., Ltd., Ventuno Inc.

Performance:
Special Band "The Super Mario Players"

Coordinator:
Daisuke Tsujimura

Production Manager:
Atsushi Yamaguchi

General Producer:
Shinya Takahashi

Executive Producer:
Tatsumi Kimishima, Shigeru Miyamoto

INFOBOX
Version: Nintendo Switch (WW)
Source: Kyoto Report Investigative Methods. Game Credits. Nintendo JP.
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