Super Mario Bros. Wonder - 2023 (NSW)

SUPER MARIO BROS. WONDER
スーパーマリオブラザーズ ワンダー
©2023 Nintendo

Version:
Nintendo Switch (NSW)

Publisher:
NINTENDO CO., LTD.

Production:
NINTENDO - ENTERTAINMENT PLANNING & DEVELOPMENT DIVISION (EPD) - Production Group No.10

Development:
NINTENDO CO., LTD.

Additional Work:
MARIO CLUB CO., LTD.
SRD CO., LTD
NINTENDO PICTURES CO., LTD.

logoNintendo.png

KEY STAFF:

NINTENDO CO., LTD

MARIO CLUB CO., LTD

SRD CO., LTD

NINTENDO PICTURES CO., LTD.

NOTES:

  • Staff List: Super Mario Bros. Wonder (Credits)
  • Research: Super Mario Bros. Wonder (KRIM)
  • Super Mario Bros. Wonder is a side-scrolling platform game, where players guide their character to the end of a level while avoiding enemies, such as Goombas and Piranha Plants, and transporting through Warp Pipes.
  • Players can select from twelve player characters—Mario, Luigi, Princess Peach, Princess Daisy, yellow and blue Toads, Toadette, Nabbit and four types of Yoshis—the player completes levels across the Flower Kingdom with assistance from its flower-like denizens.
  • During the initial planning of SMB: Wonder, Mouri desired to recreate the sense of "secrets and mystery" that had been present in the original Super Mario Bros. for a modern audience.
  • SMB: Wonder started development in 2019 after the release of Deluxe, and the development team was not given a deadline to produce a prototype, which resulted in extra time to develop gameplay ideas.
  • The game was planned to have a live sports commentary on the player's action. Late in development, this feature was superseded by the Talking Flowers, who exchange humorous quips with the player during levels, because—in the words of one game designer on the project—the sports commentary was too complex to implement.
  • One of the key elements, the Wonder Flower, which dramatically alters the current level, was born to replace the idea of warp pipes.
  • In order for all levels in the game to uniquely implement this item, approximately 2,000 ideas for Wonder effects were solicited from every member of the development team. The most viable were prototyped and implemented in the final game.
  • Technology/Engine: ModuleSystem
  • Cooperation: Mario Club (Planning, Debug), SRD (Program), Nintendo Pictures (Visuals)
  • Development: Nintendo Co., Ltd. (Director, Planning, Visuals, Program, Sound)

INFOBOX
Version: Nintendo Switch (WW)
Source: Kyoto Report Investigative Methods. CIPO Records Database. Nintendo: Ask The Developer - Super Mario Bros. Wonder.
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