Special Feature - Nintendo Timeline


  • [2016] Monster Games ends its exclusive development contract with Nintendo to explore multi-platform development.


  • [2008] Nintendo SPD developers Goro Abe and Norikatsu Furuta are linked to the development of Wii Relax which may have been software for the Wii Vitality Sensor.
  • [2008] Satoru Iwata confirms development of a peripheral titled the Wii Vitality Sensor.
  • [2006] Hideki Konno and Nintendo EAD tease a cooking software titled Wii Cooking, but the project is never released.


  • [2004] Nintendo and Exile Interactive announce Nintendo Pennant Chase Baseball, but the sports game suffers a quiet cancellation shortly after.
  • [2003] Nintendo premieres internal software like Roll-O-Rama and Stage Debut at E3 2004, but the games are never released.
  • [2003] Nintendo demonstrates GC-GBA connectivity through a variety of internally developed software like The Legend of Zelda: Four Swords and Pacman VS.

[Super Famicom

  • [1995] Nintendo R&D2 develops Satellaview system and takes charge of exclusive software development for the download service.
  • [1993] Nintendo contracts gaijin programmers to work internally at the Kyoto offices from England through Argonaut association.
  • [1993] Nintendo and Argonaut co-develop FX Technology for 3D technology used in software like Star Fox, Stunt Race FX and Yoshi's Island.
  • [1990] Nintendo R&D4 introduces itself worldwide as Nintendo EAD, absorbs more R&D2 resources, and mainly produces initial launch software.
  • [1990] Super Famicom launches in Japan.

[Famicom Disk System]

  • [1986] Nintendo R&D2 begins developing varied technology including modem, printer, and 3D technology for Famicom Disk System.
  • [1986] Miyamoto absorbs some of the R&D2 designers to increase production from R&D4.
  • [1986] Gunpei Yokoi encourages Yoshio Sakamoto to develop text heavy mystery and adventure titles.
  • [1986] Iwasaki Electronics re-establishes itself as Intelligent Systems.
  • [1986] Pax Softnica are contracted as programming assistants to Nintendo.
  • [1986] Masayuki Uemura and Nintendo R&D2 lead development on Famicon Disk System hardware.
  • [1986] Famicom Disk System launches in Japan.

[Nintendo Entertainment System]

  • [1986] Genyo Takeda and Nintendo R&D3 begin development of software with North American appeal.
  • [1985] Genyo Takeda and Nintendo R&D3 lead development on the NES cartridge technology.
  • [1985] Nintendo Entertainment System launches in North America.


  • [1984] Shigeru Miyamoto and Nintendo R&D4 end traditional arcade development to develop games for Famicom and VS. Arcade System.
  • [1984] Gunpei Yokoi and Nintendo R&D1 transfer resources from Game&Watch to develop games for Famicom and VS. Arcade System.
  • [1984] Nintendo R&D2 develops Clu Clu Land and Golf.
  • [1983] Rookie R&D2 designers Kenji Miki and Tadashi Sugiyama design sport games like Baseball and arcade games like Pinball.
  • [1983] SRD, Iwasaki Electronics, and HAL Laboratory are contracted as programming assistants to Nintendo.
  • [1983] Masayuki Uemura and Nintendo R&D2 lead development on Famicom hardware.
  • [1983] Famicom launches in Japan.

[Game & Watch]

  • [1978] Gunpei Yokoi and Satoru Okada from Nintendo R&D1 lead hardware and software launch of Game & Watch platform.
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