Ring Fit Adventure (NSW)

RING FIT ADVENTURE
リングフィット アドベンチャー
©2019 Nintendo

Version:
Nintendo Switch (NSW)

Publisher:
NINTENDO CO., LTD.

Production:
Nintendo Entertainment Planning & Development Division (EPD) - Production Group No.4

Development:
NINTENDO CO., LTD.

Additional Work:
1-UP STUDIO CO., LTD.
SRD CO., LTD.
MARIO CLUB CO., LTD.
DIGITAL MEDIA LAB INC.
IMAGICA DIGITALSCAPE CO., LTD.
SMILEBOOM CO., LTD.

Media
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logoNintendo.png

Description:
Ring Fit Adventure is an exercising action-RPG game developed and published by Nintendo for the Nintendo Switch. The game comes with two physical components: the Ring-Con, a flexible, hard-plastic ring that the user holds and one Joy-Con slots into, and a Leg Strap, a piece of fabric affixed to the user's leg that holds the other Joy-Con. The game's main mode is a role-playing game, in which the player takes the role of a young athlete that meets a sentient Ring, and they team up to take down an evil, bodybuilding dragon named Dragaux. The player moves their character across the game's overworld and into various dungeons, where they encounter monsters to fight. Moving across the game world is similar to a rail shooter; the player moves along a fixed path by running in place, jumps over obstacles by squeezing and releasing the Ring-Con, and can fire projectiles at items by squeezing in the Ring-Con in the target direction. When the player encounters monsters, the game uses turn-based combat as in most role-playing games. The player attacks the enemies by performing one of about thirty different exercises, with the amount of damage they deal based on how effectively they completed the exercise. When the monsters attack, the player can defend by pressing and holding the Ring-Con into their abdomen for as long as possible during the attack. Defeating monsters earns the player-character experience points, and as they level up, they can unlock additional exercises with more potent damage. Exercises are classified by color, each color corresponding to a general part of the body the exercise is geared towards, like shoulders or cardio; monsters are also marked by colors, and exercises of the same color are more effective against them.

Development:
The game was first teased in early September 2019 with a video showing people using the Ring-Con and Leg Strap without showing the game, with a full announcement of the game a week later. Several journalists observed that the game fits into Nintendo's long-running "quality of life" program, to introduce more physical activity into the playing of video games, that had been started by Satoru Iwata with the introduction of the Wii console, particularly in the game Wii Fit. Parts of the design of the Nintendo Switch had been from player feedback from Wii Fit looking to make the controllers smaller so they could be strapped to the body and used in more possible ways. The game itself is largely a combination of two previous software products: Miitopia and Wii Fit. The game also makes use of an upgraded game engine with heavy similarities to The Legend of Zelda: Breath of the Wild.

Reception:
Ring Fit Adventure received "generally favorable" reviews, according to review aggregator Metacritic, with a score of 82/100. Many critics agree that while Ring Fit Adventure is not designed for strength training, it is effective exercise for maintaining fitness. The RPG elements of the game are very simplistic; which allows casual video game-players to play the game with ease, but which can be disappointing for fans of RPGs who want more of a strategic challenge. The game was nominated for "Best Family Game" at The Game Awards 2019,[16] and for "Family Game of the Year" at the 23rd Annual D.I.C.E. Awards.

Production Staff:

Producer
Kouichi Kawamoto, Takayuki Shimamura

Director
Hiroshi Matsunaga

Planning
Shinji Kitahara, Naoya Yamamoto, Ryosuke Suzuki, Yuichi Iwasa (1UP), Eisaku Nakae, Satoshi Harayama, Ryutaro Kanno, Sota Omiya, Ojiro Fumoto

Script
Mari Shirakawa, Yuichiro Ito, Noriko Kitamura, Nozomi Isoda

Program
Shinji Okane, Masaki Wada, Atsushi Yamazaki (SRD), Yuichi Kurata (1UP), Sho Inaba, Atsushi Ueno, Sohei Hirai, Takashi Yoshimi (SRD), Yukari Mori (SRD), Masaru Nii (SRD), Kiyoshi Koda (1UP), Arisa Kitani, Kazuhiro Nakari (SRD), Tatsuya Shinada (SRD), Kazuhiro Wabe, Kunihiro Komatsu (SRD), Naonari Fukumoto (SRD), Masanori Unno, Koh Nishide, Shinya Yano, Hiroki Hamaue, Yosuke Sakooka, Ryu Shinomiya, Naoto Katsura, Takuma Fukui, Toshihiro Taguchi, Ayano Masaki, Shota Shimada (1UP), Wataru Mikami (1UP), Tohru Yoshio (1UP), Tomonori Hiraishi (1UP)

Graphic Design
Takafumi Kiuchi, Daisuke Kageyama, Shunichi Shirai, Yasutomo Nishibe, Kazunori Fujii, Manabu Hiraoka, Mizuki Okunaka, Yuki Hamada, Koji Sonoyama, Keisuke Nishikawa, Takashi Abe, Masayuki Kawakita, Akiko Hirono, Yuki Kaneko, Hiromi Sugimoto Akane Yoshida, Satomi Usui, Akane Usami, Kouki Sasaki, Kyoko Kawasaki, Haruka Seko, Teppei Kamata, Youngseok Kong, Shintaro Kashiwagi, Sosuke Honda, Mayumi Watanabe, Jun Tanaka, Mareki Hosokawa, Kanae Hamagishi, Hanako Hisada, Ryo Hamada, Saki Kaneko, Yoko Maruta, Kazuyuki Endo, Hirotada Miyatake, Asami Inoue, Naoya Nihei, Koji Aoyama, Risa Sugimoto, Midori Takaya, Rina Nishijima, Nobuaki Kuroda, Yujiro Mori, Mariko Tachibana, Mai Yamamoto, Rina Matsunami, Junya Hiramatsu, Koshi Watamura

Cinematics
Shigeki Yoshida, Tomoe Aratani, Kaho Sawada, Takahiro Uchida, Masahito Nishiura, Daisuke Ogura, Kyoka Tanehashi, Atsushi Yamane, Hajime Saito, Erina Nishikawa, Haruka Kimura, Yuji Arai

Technical Artist
Tomohito Hashiguchi

Music / Sound
Masato Mizuta, Yohei Miyagawa, Natsuko Yokoyama, Nobuyoshi Suzuki, Pedro Avelar Gontijo, Mitsutoshi Kodama,Taro Bando, Shinji Ushiroda, Maasa Miyoshi, Shiho Fujii, Asuka Hayazaki

Hardware System
Ring-Con & Leg Strap Development Team, Heart Rate Measure Development Team

Debug Support
Kazuki Tsukuda

Illustration
Shingo Hosokawa, Shigehisa Nakaue, Kazuma Norisada

Mini-Game Support
Futoshi Shirai, Kiyoshi Takeuchi, Kazunori Hashimoto, Katsuyasu Ando

Program Support
Yuji Sawatani, Momoko Shibutani,Shuhei Maekawa, Masahiro Matsumura, Takuma Teramoto

Engineering Support
Takuhiro Dohta, Yuichiro Okamura,Shigetoshi Kitayama,Tomohisa Saito,Nao Ueda, Takanori Nishino, Eiichi Shirakawa, Yoshiyuki Sawada, Takashi Yoneyama, Ryota Maruko, Toyoki Kataoka, Hitoshi Kanetani, Yoji Okudera

Art Support
Makoto Yonezu

Special Adviser
Toshihiko Nakago (SRD), Kazuaki Morita (SRD)

Adviser
Kaoru Matsui, Mika Saiki

Project Manager
Shohei Mizutani

Special Thanks
Junji Morii, Ryo Kataoka, Takahiro Nishigaki, Yasuhiro Takao, Atsushi Yamaguchi, Daisuke Watanabe, Yoshikazu Hosada, Shigeru Yoshida, Nobusada Takahashi, Michiyo Hamada, Gen Kado (1UP), Jeff Miller (NOA), Yoshiaki Koizumi, Shigeru Miyamoto

SRD CO., LTD., 1-UP STUDIO INC., DIGITAL MEDIA LAB INC., KENPRODUCTION CO., LTD., MIO CREATION CO., LTD., SIDE UK, SMILEBOOM CO., LTD. , NINTENDO EUROPEAN RESEARCH & DEVELOPMENT INC.

General Producer
Shinya Takahashi

Executive Producer
Shuntaro Furukawa

INFOBOX
Version: Nintendo Switch (WW)
Source: Game Credits. Nintendo JP.
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