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SUPER MARIO BROS. WONDER
スーパーマリオブラザーズ ワンダー
©2023 Nintendo

Version:
NINTENDO SWITCH

Publisher:
NINTENDO CO., LTD.

Production:
NINTENDO - ENTERTAINMENT PLANNING & DEVELOPMENT DIVISION (EPD) - Production Group No.10

Development:
NINTENDO CO., LTD.

Additional Work:
MARIO CLUB CO., LTD., SRD CO., LTD, NINTENDO PICTURES CO., LTD.

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NINTENDO

Executive Producer:
Shuntaro Furukawa

General Producer:
Shinya Takahashi, Shigeru Miyamoto

Producer:
Takashi Tezuka

Director:
Shiro Mouri

Planning:
Koichi Hayashida, Terumasa Kato, Eiji Mukao, Hajime Nakao, Ryuhei Matsuura, Kenichiro Yoshioka, Shigefumi Hino, Satoko Higashi, Yuji Watanabe, Takayuki Ikkaku, Minoru Narita, Yuhei Ariyama, Takayuki Hirai, Makoto Ono, Kai Kikui

Program:
Kensuke Muraki, Kazuhiro Wabe, Katsuma Sonobe, Kojiro Taguchi, Takeshi Wakasugi

CG Design:
Masanobu Sato, Keisuke Umeda, Moe Shirataki, Hirohito Shinoda, Rio Kurosaki, Tomomi Sumaki, Hiroki Yamada, Riko Shibanuma, Ken Minobe, Hiromi Sugimoto, Yu Yang, Shohei Imamura, Takahisa Ikejiri, Yusuke Suzuki, Takuma Tokita, Yuki Kaneko, Shungo Suzuki, Saki Kaneko, Yasutomo Nishibe, Yuriko Suzuki, Tetsuya Kobayashi, Soshiro Suzuki, Shintaro Kashiwagi, Hanaka Narishima, Yasuko Hamaoka, Shota Kishita, Ai Kobayashi, Yohei Izumi, Masato Amma, Karon Shiihara, Mai Yamamoto, Ryota Irie, Satomi Tateishi, Haruka Nishinaga, Takeshi Nishimura, Eriko Matsui, Suzuka Tomiishi, Misato Iwasawa, Kojiro Inoue, Haruyasu Ito, Naoki Mineta

Animation:
Tatsuya Sakai, Takahiro Nishigaki, Takaki Yoshida, Miryan Paku, Kazuto Takatama, Hiroyuki Morishima

Cinematic Design:
Jumpei Akasaka, Tomoe Aratani, Shigeki Yoshida

Artwork:
Aya Oyama, Minoru Uenaka, Shigehisa Nakaue, Takanao Kondo, Taku Ito, Tsuyoshi Watanabe, Yu Yamamoto

Audio:
Koji Kondo, Shiho Fujii, Sayako Doi, Chisaki Shimazu, Sanae Uchida, Takahiko Fujita, Etsuro Urabe, Hiromitsu Fujikawa, Riyu Tamura, Takahiro Nosho, Taiyo Furukawa, Eka Chin, Rintaro Sato

Development Support:
Tatsuya Hishida, Ko Yamamoto, Kosuke Yamamoto

Engineering Support:
Yuta Yamamoto, Yoji Okudera, Hitoshi Kanetani, Shikou Yamaue, Takayuki Yanagisawa

Technical Support:
Shotaro Iwanaga, Shogo Takaki, Yuta Ogawa, Toru Inage

Advisor
Daisuke Nakamura, Koichi Kyuma

Supervisor:
Shigeru Miyamoto

Project Manager:
Shigeyuki Asuke, Shohei Mizutani

Production Manager:
Hiroyuki Kimura, Katsuya Eguchi

Special Thanks:
Masanao Arimoto, Ayako Akaza, Tomo Tanaka, Takuya Matsunobu, Daichi Nonaka, Ryo Kodama, Keijiro Inoue , Makoto Yonezu, Keisuke Nishimori, Yoshihisa Morimoto, Jin Ikeda, Shunsuke Makita, Tsutomu Kaneshige, Toyoki Kataoka, Ryota Maruko, Takahiro Miyagawa, Takeshi Ishida, Kenichi Hirose, Yoshihiko Sakuraba, Takuma Oiso, Shozo Hidaka, Kazuya Sumaki, Satoru Osako, Yuichiro Okamura, Katsuhisa Sato, Takahiro Takayama, Yohei Miyagawa



MARIO CLUB

Level Design:
Yuko Nishimura, Yuichi Takano, Tomoyuki Watanabe, Yoichi Nagai, Sho Miyata, Shoichiro Takeyoshi, Kana Aiba, Tatsuya Nawata, Tomohiro Hirao, Yoki Omura, Rika Yamamoto

Testing:
Jun Sugiyama, Takeshi Saigo, Wataru Goto, Daiki Yokouchi, Koji Hosokawa, Shota Kobayashi, Masakazu Takahashi, Yuko Kaneko, Erina Tanaka, Miki Kawata, Hayato Horiuchi, Ao Masuda, Shinya Morimoto, Kazuki Kusuda, Yukiko Wada, Tomoaki Tatsumi



SRD

Level Design:
Eiji Noto

Advisor:
Toshihiko Nakago

Program:
Hiroshi Umemiya, Mahito Idehara, Kazuki Misu, Seiichiro Fukuda, Makoto Sasaki, Koji Sakai, Takuto Hirukawa, Keigo Nakanishi, Yuki Takaya, Ayano Masaki, Hiromasa Iwamoto, Atsushi Yamazaki, Yusaku Shimizu, Tatsuo Nishiyama, Takamitsu Kuzuhara, Shogo Kihara, Yudai Fukuta, Hiro Ochiai, Jun Tsuzuki, Rintaro Sozu, Shohei Degawa, Atsuki Onishi, Hiroyuki Kato, Taishi Hori, Keita Hikichi, Sei Ohirabaru, Ryonosuke Yamada, Yosuke Sakooka, Ryo Takebayashi, Momoko Shibutani, Atsushi Sakaguchi, Masayuki Kuwajima, Shun Ikuno, Shigehiro Kasamatsu, Nobuhiko Sadamoto, Satoru Takahata, Takashi Yoshimi, Makoto Shirakawa, Kenji Higashiyama, Nobuhiro Matsumura, Ryu Shinomiya, Kazuhiro Nakari, Tatsuya Shinada, Takahiro Yagushi, Shuhei Maekawa, Yukari Suzuki, Chihiro Okada, Ryo Takami

QA Engineering:
Masatoshi Ogawa, Kenichi Nishiyama, Atsushi Nishiwaki, Masaro Sakakibara, Kunihiro Komatsu

Special Thanks:
Toshio Iwawaki, Kazuaki Morita, Yuji Sawatani, Gentaro Takaki, Hisashi Okada, Fumiya Nakano, Hiroyuki Taniwa



NINTENDO PICTURES

CG Design:
Kiyoe Saito, Hiroshi Tanaka, Ryo Sugimoto, Yuki Ishii, Sidan Wang, Shota Hosogai, Fumiko Nishimura, Megumi Hamasaki, Masahiro Fukuoka, Kei Watanuki, Takateru Kadota, Satoshi Takamura, Yutaro Sato, Asahi Kikuchi, Megumi Watanabe, Yumi Ooka, Akira Inoue

Animation:
Munetaka Kurosaki, Yuta Mizushima, Tomoyuki Hattori, Yutaka Funatani, Shigeto Hozumi, Hiroto Nakanishi, Sota Tanaka, Naoko Adachi

Cinematic Design:
Ryuichi Tsurunosono, Naoki Kobayashi, Koichi Honma, Yu Ihara, Emi Hirai

Technical Support:
Akihisa Watabe, Eiji Sumida, Yoshiyuki Tsuji

Project Manager:
Hitoshi Shimamori


NOTES:

  • Super Mario Bros. Wonder is a side-scrolling platform game, where players guide their character to the end of a level while avoiding enemies, such as Goombas and Piranha Plants, and transporting through Warp Pipes.
  • Players can select from twelve player characters—Mario, Luigi, Princess Peach, Princess Daisy, yellow and blue Toads, Toadette, Nabbit and four types of Yoshis—the player completes levels across the Flower Kingdom with assistance from its flower-like denizens.
  • During the initial planning of SMB: Wonder, Mouri desired to recreate the sense of "secrets and mystery" that had been present in the original Super Mario Bros. for a modern audience.
  • SMB: Wonder started development in 2019 after the release of Deluxe, and the development team was not given a deadline to produce a prototype, which resulted in extra time to develop gameplay ideas.
  • The game was planned to have a live sports commentary on the player's action. Late in development, this feature was superseded by the Talking Flowers, who exchange humorous quips with the player during levels, because—in the words of one game designer on the project—the sports commentary was too complex to implement.
  • One of the key elements, the Wonder Flower, which dramatically alters the current level, was born to replace the idea of warp pipes.
  • In order for all levels in the game to uniquely implement this item, approximately 2,000 ideas for Wonder effects were solicited from every member of the development team. The most viable were prototyped and implemented in the final game.
  • Source: Super Mario Bros. Wonder (KR Research), Super Mario Bros. Wonder (Credits)

INFOBOX
Version: Nintendo Switch (WW)
Source: Kyoto Report Investigative Methods. Game Credits. CIPO Records Database. Nintendo: Ask The Developer - Super Mario Bros. Wonder.
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