Pikmin 4 - 2023 (NSW)

PIKMIN 4
ピクミン 4
©2023 Nintendo

Version:
NINTENDO SWITCH

Publisher:
NINTENDO CO., LTD.

Production:
NINTENDO - ENTERTAINMENT PLANNING & DEVELOPMENT DIVISION (EPD) - Production Group No.10

Development:
NINTENDO CO., LTD.
EIGHTING CO., LTD.

Additional Work:
MARIO CLUB CO., LTD., NINTENDO PICTURES CO., LTD., PLANETA CO., LTD.
BLACK BEARD DESIGN STUDIO INC., TRI-ACE INC., DIGITAL MEDIA LAB., INC.
STUDIO MONADO LTD., DIRECTION SEEDS CO., LTD.

logoNintendo.png

NINTENDO

Executive Producer:
Shuntaro Furukawa

General Producer:
Shinya Takahashi, Shigeru Miyamoto

Producer:
Takashi Tezuka

Chief Director:
Yuji Kando

Assistant Director:
Ayako Moriwaki

Planning:
Yutaka Hiramuki, Taku Matoba, Makoto Wada, Kunio Watanabe

Program:
Yuji Kando, Atsushi Haneda, Akira Mizukami, Yukinari Ooka

CG Design:
Michiho Ito, Hiromu Takemura

Audio:
Mitsuhiro Kida, Kenta Nagata, Asuka Hayazaki, Soshi Abe, Taiyo Furukawa, Rintaro Sato, Eka Chin, Yuto Sasaki

Coordinator:
Kosei Kitamura

Supervisor:
Makoto Yonezu, Keijiro Inoue, Keisuke Nishimori, Masayuki Okada, Kazunori Fujii, Arata Takahashi, Sho Murata, Yasuhiko Matsuzaki, Takeshi Koike

Project Manager:
Hiroyuki Kimura, Toyokazu Nonaka

Special Thanks:
Kazuki Tsukuda, Makoto Miyanaga, Toru Asakawa, Takuya Kojima, Atsuko Asahi, Yohei Miyagawa, Megumi Inoue, Natsuko Yokoyama, Haruko Torii, Yoshiaki Onishi



MARIO CLUB

Script Management:
Yuko Kaneko

Script:
Hiromi Morita, Maki Watanabe, Mariko Yuuda, Kaori Kawase

QA Management:
Takahiro Kumasaka

Testing Leads:
Tasuku Mizuno, Tsuyoshi Nakagawa

Testing:
Isamu Kawase, Megumi Emi, Manami Saigo, Sangmin Kim, Taiki Maeda, Yuuki Itonaga, Toru Hirashima, Shohei Zenjo, Yuichiro Ushijima, Satomi Kakiuchi, Tsukasa Nagata, Chika Matsuda, Aya Ninomiya, Ryuu Nakamura, Katsuro Sasaki, Koki Daio, Tetsuya Uemae, Kenshi Tani, Yu Oikawa, Keisuke Takahashi, Yuta Furusawa, Haruki Kaneko, Chisato Mikami, Saaya Kikuchi, Sakiho Kume, Yuriko Hara



EIGHTING

Director:
Tetsushi Tsunoda

Associate Director:
Daisuke Warashina

Planning:
Yuya Narita, Daisuke Warashina, Manatsu Kuroiwa, Sho Aoki, Haruki Kimura, Tetsuya Maki, Tsukasa Sato, Taiki Yamanaka, Toru Hashimoto, Keito Yuzawa, Wataru Kusumo, Hiroto Kikuta, Koki Yagi, Yunosuke Ishigami, Maria Hoshi, Madoka Fujii, Shinji Yoneyama, Naoya Tanabe, Shinya Kubota

Program:
Masaru Ishohara, Shingo Yoshizawa, Keigo Torimoto (Infight Ltd.), Yuichi Ochiai, Masanori Takei, Kohei Kasama, Yamato Kajiyama, Takeshi Minami, Takafumi Inoue, Yuto Hasegawa, Kuniharu Shibatani, Shingo Sawada, Hirokazu Matsumoto, Tatsuya Ueda, Kazutaka Ueda, Jumpei Hayashi, Airi Sekimoto, Yuki Mitsuda, Toru Saito, Takahiro Hamazaki, Yusuke Kimura, Norihisa Kawamoto, Yu Moto, Yoshitaka Saito, Yuki Moroto, Hidetomo Kaneyuki, Takeyasu Moriyama, Hirotaka Miyazako, Kouhei Iwai, Masahiro Tachibana, Kouhei Iwai, Yoshitaka Suzuki, Yasuhiro Yamauchi, Takahiro Kawachi

CG Design:
Mizuki Takeuchi, Chika Tasaki, Masashi Kanbara, Mio Takenaka, Yurika Tanaka, Shoko Watanabe, Sho Tanaka, Minoru Nakamori, Gento Nojima, Hirokazu Matsushima, Yuka Ito, Hideya Tsukamoto, Takashi Uruga, Mayuko Sano, Daisuke Fujimura, Takahiro Fujita, Tsuyoshi Kusumoto, Yuto Takehara, Chie Tanaka, Shinichi Furuse, Aoi Kataoka, Manami Kiuchi, Mari Tamagawa, Hideyuki Minemori, Yuta Sugawara, Yuichi Annaka

Testing:
Chikara Tozaki, Jun Kiuchi, Ryutaro Yamada



NINTENDO PICTURES

Cinematic Animation:
Eri Sasaki, Naoki Kobayashi, Yoshio Endo, Kouichi Honma, Tomoyuki Hattori, Yutaro Sato, Takateru Kadota, Hiromi Iwata, Yoko Nishikimi, Hiroshi Tanaka, Akira Inoue, Asahi Kikuchi, Yutaka Funatani



PLANETA

CG Design:
Subaru Ganbe, Yuta Otani, Narumi Shinomiya, Ryuichiro Aikawa, Kiyoshi Tate, Kazuaki Yamamoto, Yasumi Takamura, Yume Iwamoto, Naoko Tochishita



STUDIO MONADO

Script:
Tadashi Ihoroi, Norihito Kato



TRI-ACE

CG Design:
Kenichi Kaneko, Atsuhiro Machida



BLACK BEARD
DESIGN STUDIO

CG Design:
Takanori Mitsuhashi, Reizyuu Ou, Koji Asai


NOTES:

  • Pikmin 4 is a real-time strategy game where the player controls a small human like character who takes command of squads of Pikmin to explore various areas, fight enemies, secure treasures, and solve puzzles.
  • The game is the first in the series to feature a customizable playable character. It introduces two new species of Pikmin called Ice Pikmin and Glow Pikmin, as well as new features like the Night Expeditions, in which players defend against waves of nocturnal enemies.
  • EPD Director and Lead Programmer Yuji Kando, admits to this game being the culmination of many different prototypes he worked on after Pikmin 3.
  • Kando's specific role for this game included taking charge of the general game design and level design, the base programming of the game system, and deciding on the game's direction.
  • Miyamoto stated that the goals was to convince players that Pikmin weren't just fantasy characters, but rather creatures that could be among us in the real world.
  • Kando revealed that in designing the treasures, they wanted parents and children to have conversations about the significance of some of the collectible items.
  • Between public acknowledgement of the game and patents from lead developer Yuji Kando, development from prototype to production spanned over 8 years.
  • Source: Pikmin 4 (KR Research), Pikmin 4 (Credits).

INFOBOX
Version: Nintendo Switch (WW)
Source: Home. KRIM. Nintendo JP Official. Game Credits. Ask The Developer - Pikmin 4.
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