Pikmin 4 - 2023 (NSW)

PIKMIN 4
ピクミン 4
©2023 Nintendo

Version:
Nintendo Switch (NSW)

Publisher:
NINTENDO CO., LTD.

Production:
NINTENDO - ENTERTAINMENT PLANNING & DEVELOPMENT DIVISION (EPD) - Production Group No.10

Development:
NINTENDO CO., LTD.
EIGHTING CO., LTD.

Additional Work:
MARIO CLUB CO., LTD.
NINTENDO PICTURES CO., LTD.
PLANETA CO., LTD.
TRI-ACE INC.
DIGITAL MEDIA LAB., INC.

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KEY STAFF:

NINTENDO CO., LTD

EIGHTING CO., LTD

  • Director: Tetsushi Tsunoda
  • Assistant: Daisuke Warashina
  • Planner: Yuya Narita, Manatsu Kuroiwa, Haruki Kimura, Suzuno Takeuchi, Osamu Kunimasa, Sho Aoki, Tetsuya Maki, Akihiko Mukaiyama, Tatsunori Kitahara, Go Usuma
  • Visual: Mizuki Takeuchi, Chika Tasaki, Masashi Kanbara, Mayuko Sano, Yuto Takehara, Aoi Kataoka, Manami Kiuchi, Mari Tamagawa, Hideyuki Minemori
  • Cinematic: Toyoshige Kadohara, Takuma Kurita, Kenichi Iwano, Eisuke Seki, Fujika Sato, Masaharu Tokutake, Shinichi Kamohara
  • Program: Masaru Isohara, Shingo Yoshizawa, Kouji Matsumori, Keigo Torimoto, Yuta Morimoto, Yuichi Ochiai, Masanori Takei, Kouhei Kasama, Takeshi Minami, Takafumi Inoue, Yuto Hasegawa, Kuniharu Shibatani, Shingo Sawada, Yukinari Ooka, Hirokazu Matsumoto, Tatsuya Ueda

NINTENDO PICTURES CO., LTD.

MARIO CLUB CO., LTD

PLANETA CO., LTD.

  • Visual: Subaru Ganbe, Narumi Shinomiya, Ryuichiro Aikawa, Kiyoshi Tate, Kazuaki Yamamoto

TRI-ACE INC.

  • Visual: Kenichi Kaneko, Atsuhiro Machida

NOTES:

  • Produced and Developed by Nintendo EPD Production Group No.10's Pikmin team.
  • Eighting co-developed most aspects of the game alongside the core Pikmin team.
  • Development Cooperation by Mario Club Co Ltd., Planeta Co Ltd., Tri-Ace Inc., and other subcontractors.
  • EPD Director and Lead Programmer Yuji Kando, admits to this game being the culmination of many different prototypes he worked on after Pikmin 3.
  • Kando's specific role for this game included taking charge of the general game design and level design, the base programming of the game system, and deciding on the game's direction.
  • Miyamoto stated that the goals was to convince players that Pikmin weren't just fantasy characters, but rather creatures that could be among us in the real world.
  • Kando revealed that in designing the treasures, they wanted parents and children to have conversations about the significance of some of the collectible items.
  • Between public acknowledgement of the game and patents from lead developer Yuji Kando, development from prototype to production spanned over 8 years.

INFOBOX
Version: Nintendo Switch (WW)
Source: Kyoto Report Investigative Methods. CIPO Records Database. Japan CESA Interview. Nintendo: Ask The Developer - Pikmin 4.
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