Kiyoshi Mizuki
kiyoshi%20mizuki.jpg

Kiyoshi Mizuki | 水木 洁
Kyoto, Japan

Manager of Communication Services Group
Network Operations & Development Department
System Development Division

- 1999 -
Nintendo Company Limited

Major Works

  • MiiVerse (Wii U, 2012)
    Producer, Director
    Responsible for conceptual structure, managing the development team, managing budget, and function design of the product.
  • Wii U eShop (WIi U, 2012)
    Producer
    Responsible for conceptual structure, managing the development team, managing budget, and function design of the product.
  • Swapnote (3DS, 2011)
    Producer
    Responsible for conceptual structure, managing the development team, managing budget, and function design of the product.
  • 3DS eShop (3DS, 2011)
    Producer
    Responsible for conceptual structure, managing the development team, managing budget, and function design of the product.
  • Friends List Application (3DS, 2011)
    Director
    Responsible for conceptual structure, managing the development team, and function design of the product.
  • Personal Trainer: Walking (NDS, 2008)
    Director
    Responsible for conceptual structure, managing the development team, and function design of the product.
  • Nintendo Channel (Wii, 2007)
    Director
    Responsible for conceptual structure, managing the development team, and function design of the product.
  • Wii Shop Channel (Wii, 2006)
    Director
    Responsible for conceptual structure, managing the development team, and function design of the product.
  • Nintendogs (NDS, 2005)
    Director
    Responsible for conceptual structure, level design, managing the development team, and game design of the product.
  • Mario Kart: Double Dash!! (GCN, 2003)
    Director
    Responsible for conceptual structure, level design, managing the development team, and game design of the product.
  • Luigi's Mansion (GCN, 2001)
    Assistant Director
    Participated in contributing to conceptual structure, level design, and game design of product. Contributed ideas and assisted in various areas of development.
  • Pokemon Stadium 2 (N64, 2000)
    Mini-Game Director
    Participated in contributing to conceptual structure, level design, and game design to several mini-games.
  • Paper Mario (N64, 2000)
    Graphic Artist
    Contributed to the creation of several character designs.
  • Beatmania IIDX (Arc, 1999)
    Assistant Director
    Participated in contributing to conceptual structure, level design, and game design of product. Contributed ideas and assisted in various areas of development.
  • Beatmania (Arc, 1997)
    Assistant Director
    Participated in contributing to conceptual structure, level design, and game design of product. Contributed ideas and assisted in various areas of development.

History

  • Manager / Producer
    Nintendo Co., Ltd.
    March 2011 - Present
  • Planner
    Nintendo Co., Ltd.
    January 2001 – February 2011
  • Graphic Artist
    Nintendo Co., Ltd.
    May 1999 – December 2000
  • Graphic Artist
    Konami Co., Ltd.
    June 1994 – April1999
  • Visual Design Department
    Tama Art University
    Fall 1990 – Spring 1994

Author: Kyoto Ninja (13 April 2012)
Source: Game Credits. Iwata Asks: Miiverse. GDC 2013 Lecturer Bio.
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