Hideaki Shimizu
Hideaki%20Shimizu.jpg

Hideaki Shimizu | 清水 英明
Tokyo, Japan

- Project Leader -
Tokyo Software Development Department
Entertainment Analysis & Development Division

- 1995 -
Nintendo Company Limited

Major Works

  • Flipnote Studio 3D (3DS, 2013)
    Director, Application Programmer
    Responsible for conceptual design, managing the development team, and being lead game designer and programmer of product. Contributed ideas and enforced parameters from the producer.
  • Flipnote Studio (DSi, 2009)
    Director, Application Programmer
    Responsible for creating the concept, managing the development team, and being lead game designer and programmer of product. Contributed ideas and enforced parameters from the producer.
  • Super Mario Galaxy (Wii, 2007)
    Game Programmer
    Responsible for programming main character and additional non-playable characters featured in the product.
  • Donkey Kong: Jungle Beat (GCN, 2004)
    Game Programmer
    Responsible for programming main character and additional non-playable characters featured in the product.
  • Metroid: Zero Mission (GBA, 2004)
    Emulator Programmer
    Responsible for co-programming for the classic Famicom Metroid unlockable feature in the product.
  • The Legend of Zelda: Collector's Edition (GCN, 2003)
    Game Programmer
    Responsible for co-programming for the classic Famicom The Legend of Zelda and Zelda 2: Adventures of Link unlockable features in the product.
  • Nintendo Puzzle Collection (GCN, 2003)
    Emulator Programmer
    Responsible for co-programming for the Game Boy Advance transfer utility, and the classic Famicom Yoshi's Cookie and Dr. Mario unlockable features in the product.
  • Mario Golf: Toadstool Tour (GCN, 2003)
    Sound Programmer
    Responsible for providing sound library, and programming sound effects featured in the product.
  • Super Mario Sunshine (GCN, 2002)
    Support Programmer
    Provided library and program support to the development team.
  • Animal Crossing (GCN, 2002)
    Emulator Programmer
    Responsible for co-programming the Famicom classic titles playable in the product.
  • Metroid Prime (GCN, 2002)
    Connectivity Programmer
    Responsible for co-programming Game Boy Advance connectivity feature which featured character suit unlockables.
  • Pikmin (GCN, 2001)
    Sound Programmer
    Responsible for providing sound library, and programming sound effects featured in the product.
  • Pokémon Stadium (N64, 1998)
    Sound Programmer
    Responsible for providing sound library, and programming sound effects featured in the product.
  • 1080° Snowboarding (N64, 1998)
    Sound Programmer
    Responsible for providing sound library, and programming sound effects featured in the product.
  • Yoshi's Story (N64, 1997)
    Sound Programmer
    Responsible for providing sound library, and programming sound effects featured in the product.
  • Wave Race 64: Kawasaki Jet Skii (N64, 1998)
    Sound Programmer
    Responsible for providing sound library, and programming sound effects featured in the product.
  • Super Mario 64 (N64, 1996)
    Sound Programmer
    Responsible for providing sound library, and programming sound effects featured in the product.

History

  • Project Leader
    Nintendo Co., Ltd.
    July 2008 - Present
  • Game Programmer
    Nintendo Co., Ltd.
    December 2002 - Present
  • Emulator Programmer
    Nintendo Co., Ltd.
    Winter 2000 - Fall 2004
  • Sound Programmer
    Nintendo Co., Ltd.
    November 1995 – November 2003

Author: Kyoto Ninja (13 April 2014)
Source: Iwata Asks: Flipnote Studio. Game Credits.
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