Developer Interview Volume 5:
Super Mario World was your first job, wasn't it?
Hino: It was my second year at the company, and it was the first game I worked on that went out into the world.
Does that mean there were games that didn't go out into the world?
Hino: Yes. As a designer, I worked on a sequel to Famicom Grand Prix: F1 Race for the Family Computer Disk System.
Developer Interview Volume 2:
What kicked off development of F-ZERO?
Shimizu: The inspiration was Famicom Grand Prix: F1 Race for Famicom, a racing game from an overhead point of view. We made a sequel to that and showed it to staff at Nintendo of America, but they totally bashed it!
It means that:
Hino says it was his second year at Nintendo when Super Mario World was released in 1990, that is, he joined Nintendo in 1988 and is not involved in Famicom Grand Prix: F1 Race released in 1987.
And "sequel to Famicom Grand Prix: F1 Race" project was supposed to be Hino's first and unreleased work, is not related to Famicom Grand Prix II: 3D Hot Rally at that time, and the project was canceled and shifted to F-Zero.