Nintendo UI Crunch Artist Interview - Part 1
https://goodpatch.com/blog/uicrunch-13
Yoshifumi Masaki | UI/UX Design Chief
After studying graphic design at Tama Art University, he joined Nintendo in 2005. While developing numerous game software as a UI/UX designer, he currently oversees the UI quality of game software as the UI design development chief. He excels at incorporating not only functionality and practicality but also fun and humor into UI design.
Game Works:
Nintendo Labo (Nintendo Switch, 2018)
Animal Crossing: Happy Home Designer (Nintendo 3DS, 2015)
Animal Crossing: New Leaf (Nintendo 3DS, 2012)
Nintendogs + Cats (Nintendo 3DS, 2011)
New Super Mario Bros. Wii (Wii, 2009)
Nintendo DSi OS design (Nintendo DSi, 2008)
Mariko Tachibana | UI/UX Designer
After studying graphic design at Tama Art University, she joined Nintendo in 2012. As a UI designer, she was involved in the UI design of "Splatoon 2," "Splatoon," and "Pikmin 3." She excels at combining gorgeous graphics with meticulously calculated functionality.
Game Works:
Splatoon 2 (Nintendo Switch, 2017)
Splatoon (Wii U, 2015)
Pikmin 3 (Wii U, 2013)
Yosuke Fujino | UI/UX Designer
After studying sculpture at Kyoto City University of Arts, he joined Nintendo in 2008. He has also worked on UI/UX design in the online services field, including the UI/UX design for the Nintendo eShop, and the smart device apps Nintendo Parental Controls for Switch and Nintendo Switch Online, which make using the Switch more convenient. He excels at organizing the opinions of many stakeholders and complex user flows through careful interviews and building a UI.
Game Works:
Nintendo Parental Controls for Switch (iOS/Android, 2017)
Nintendo Switch Online (iOS/Android, 2017)
Nintendo eShop (Nintendo Switch, 2017)
Nintendo eShop (Wii U, 2012)
Nintendo eShop (Nintendo 3DS, 2011)