According to USPTO
Nintendo Co Ltd audio, visuals and program.
Additional cooperation / support by 1-UP, Digital Media Lab, and Tri Crescendo.
Producer:
Kenta Motokura
Director:
Kazuya Takahashi
According to USPTO
Nintendo Co Ltd audio, visuals and program.
Additional cooperation / support by 1-UP, Digital Media Lab, and Tri Crescendo.
Producer:
Kenta Motokura
Director:
Kazuya Takahashi
Additional Graphics, Program by 1-UP
Additional Graphics by Digital Media Lab
Additional Program by Tri Crescendo
More staff confirmed sourced from Ask the Developer Vol. 19 - Donkey Kong Bananza
EPD Production Group No. 8
Producer: Kenta Motokura
Director: Kazuya Takahashi
Program Director: Wataru Tanaka
Art Director: Daisuke Watanabe
Sound Director and Music: Naoto Kubo
Donkey Kong: Bananza
Producer:
Kenta Motokura
Director:
Kenta Motokura
Wataru Tanaka
Kazuya Takahashi
Interim Director:
Yusaku Yamanaka
Sho Murata
Planning (Lead):
Eisaku Sato
Satoshi Harayama
Yuichi Iwasa
Planning (Level Design):
Toshihiko Okamoto
Nozomi Isoda
Kumiko Terashima
Yoshihito Hirao
Ren Miyano
Kimihiro Sato
Shiori Watanabe
Ryuta Chiba
Yuya Ikeda
Prasert Prasetwithyakarn
Mayuko Kuriyama
Kodai Nagashima
Planning (Level Design Assistant):
Tensei Akita
Ko Yamamoto
Planning (Quality Assurance):
Ryotaro Hayashi
Toshihiko Shomura
Hayato Ono
Jun Ito
Takeshi Oka
Takuya Kakizawa (
Planning (Level Design Support):
Shinya Hiratake
Planning Management:
Futoshi Shirai
Program Director:
Wataru Tanaka
Yusuke Kitazono
Yosuke Mori
Program:
Yusuke Kitazono (Player Program)
Yosuke Mori (Graphics Lead)
Yotaro Kiriyama (Game Program)
Masakaze Sato (Back End Program Lead)
Yuta Yamashita (Object Program)
Hayato Ichino (Lighting Program)
Tatsuya Kurihara (Technical Program Lead, Voxel Lead)
Ryo Kawasaki (Sequence Program, Sculpting Lead)
Tiago Sonobe (VFX Program)
Atsushi Ueno (NPC Program)
Kento Sakai (Physics Program)
Keiichiro Terao (Camera Program)
Kento Morita (UI Program)
Hiroyuki Sasaki (Procedural Object Program)
Yuya Tomotoshi (Back End Program)
Fukuhei Hamazaki (Object Program)
Yuichiro Bito (Demo Program)
Tsukasa Gotoh (Object Program)
Cheng-Hsuan Wu (Object Program, Sculpting Mode)
Taisei Hatano (Debug Support)
Tsubasa Kanayama (Debug Support)
Yuto Nakayachi (Debug Support)
Kaito Takagi (Debug Support)
Katsuyasu Ando (Game Program)
Satoshi Miyama (Sound Program Lead)
Taiki Asamizu (Sound Program)
Yasuyuki Tomita (Back End Program)
Yuichi Kurata (Technical Art Program Lead)
Tomonori Hiraishi (VFX Support Program)
Tohru Yoshio (Level Design Support Program)
Ryoga Okanashi (Level Design Support Program)
Yuto Kobayashi (Quality Assurance Program)
Kotaro Yoshida (Graphics Program)
Haruto Ino (UI Program)
Yoshiki Kawanishi (Quality Assurance Program)
Shigefumi Nakahara (Partnership Coordinator)
Yoshiharu Miyake (Optimization Support)
Munehito Yasui (Optimization Support)
Tatsuya Imai (Back End Program)
Yoshitaka Nakao (Optimization Support)
Koji Nomura (Optimization Support)
Satoshi Ogita (Back End Tool Program)
Katsuhiro Ishii (Partnership Coordinator)
Kazuki Tsukada (Soft Check Lead)
Yu Yoshida (Soft Check)
Yoshito Yasuda (Soft Check Management)
Hideaki Shimizu (Supervisor)
Hideyuki Sugawara (Supervisor)
Hirokazu Matsuda (Technology, Machine Learning)
Norihiro Aoyagi (Supervisor)
Kiyoshi Takeuchi (Supervisor)
Takeshi Hayakawa (Technical Management)
Art Director:
Daisuke Watanabe
Art:
Mizuki Tatsuno (Technical Art Lead, NPC)
Yujiro Mori (Technical Art)
Ryo Hamada (Field Art Lead, Technical Art)
Takashi Abe (Field Art Sub Lead, Material Art)
Kazunori Hashimoto (Senior Field Art)
Hiroki Sano (Field Art Lead, Concept Art)
Mio Kikuchi (Field Art Lead)
Mayako Sugimoto (Field Art Lead)
Jun Ishioka (Field Art)
Midori Takaya (Field Art Sub Lead, Material Art)
Genki Kaneko (Field Art Lead, Concept Art)
Mie Kobayashi (Field Art Lead)
Asami Inoue (Field Art, Concept Art)
Satoki Kiriu (Field Art Lead, Material Art)
Shinichiro Moriya (Field Art Lead, Material Art Lead)
Nobuaki Kuroda (Field Art Lead)
Yuka Tamai (Field Art Lead, Concept Art)
Wakana Kodama (Field Art)
Sei Hashimoto (Field Art Lead, Concept Art)
Shiho Fukushima (Field Art)
Kotono Kan (Field Art)
Ryosuke Kanai (Field Art)
Rino Katano (Field Art)
Wakana Imai (Field Art)
Sota Yagiuchi (Field Art)
Naoya Nihei (Field Art Lead)
Risa Sugimoto (Field Art)
Koji Aoyama (Field Art Lead)
Rikuo Hata (Field Art)
Ryoko Morita (Field Art)
Yuka Nagai (Field Art)
Eriko Kasai (Field Art)
Sami Tamari (Field Art)
Natsuko Yamashiro (Field Art)
Hikaru Ishimine (Field Art)
Yu Hasegawa (Field Art)
Minori Maruyama (Field Art)
Yuiko Matsubara (Field Art)
Kanoko Myoken (Field Art)
Kureha Naito (Field Art)
Hatsune Takeshita (Field Art)
Ayaka Wakita (Field Art)
Shoko Naka (Field Art)
Minami Akao (Field Art Lead)
Sorami Habu (Field Art)
Keigo Suzuki (Field Art)
Rina Nishijima (Field Art)
Tomoya Murikami (Field Art, Concept Art)
Daisuke Ito (Player Art Lead)
Ikki Oikawa (Player Art, Object Art Support)
Koki Sasaki (Player Art)
Takafumi Moro (Player Animation Lead, NPC Support)
Tatsumasa Hori (Player Animation)
Hitoshi Nishihara (Player Animation)
Momoko Maki (Player Animation)
Takuma Tokita (Player Animation)
Akane Yoshida (NPC Art Lead, Concept Art)
Kyoko Kamikubo (NPC Art)
Mamiko Narita (NPC Art)
Ai Ogawa (NPC Art)
Azusa Sato (NPC Art)
Akiko Hirono (NPC Art)
Misaki Nasu (NPC Art)
Masaaki Wanifuchi (NPC Art)
Mayumi Watanabe (NPC Art)
Haruka Komori (NPC Art)
Kaito Mogi (NPC Art)
Takuto Gocho (NPC Animation)
Eiji Funahashi (Enemy Art Lead, Cutscene Art)
Mika Nobemoto (Enemy Art, Concept Art)
Xuewei Li (Enemy Art, Technical Art)
Kenichiro Ikeya (Enemy Art)
Teppei Kamata (Enemy Art, NPC Art Support)
Hiroki Takahashi (Enemy Art)
Misa Makino (Enemy Art)
Hikari Konno (Enemy Art)
Ryota Mori (Enemy Art, Technical Art)
Masayuki Kawakita (Enemy Animation Lead)
Michiakira Miyasawa (Enemy Animation)
Narumi Tsubota (Enemy Animation)
Jumpei Yamashita (Object Art Lead, Material Art)
Yukina Inoguchi (Object Art, Cutscene Art)
Hinako Maeda (Object Art)
Sumita Tomita (Object Art)
Sara Ito (Object Art)
Shinichiro Fukuda (Object Art)
Takumi Tominaga (Asset Modeling)
Asami Nishiyama (Asset Modeling)
Takeru Matsuzaki (Asset Modeling)
Shiori Oguma (Asset Modeling)
Chihiro Tazawa (Asset Modeling)
Yang Wu (Asset Modeling)
Hiroyasu Kondo (Asset Modeling)
Kaoru Naruse (Asset Modeling)
Maaya Kitamura (Asset Modeling)
Lee Yi Ting (Asset Modeling)
Koichi Tsumori (Asset Modeling)
Reiji Shinkai (Asset Modeling)
Atsushi Kishi (Asset Modeling)
Ataru Yamada (Asset Modeling)
Akira Kasawaki (Asset Modeling)
Daiki Nakagawa (Asset Modeling)
Naoki Misawa (Asset Modeling)
Satoi Asakura (Asset Modeling)
Risako Suzuki (Asset Modeling)
Yusuke Mori (Asset Modeling)
Yukinori Arata (Cutscene Art Lead, Player Animation)
Wataru Neoi (Cutscene Art)
Ryota Katsugarawa (Cutscene Art)
Saki Ito (Cutscene Art)
Yukako Abe (Cutscene Art)
Eichi Iwashige (Cutscene Art)
Akiho Aiba (Cutscene Art)
Maki Kawamata (Cutscene Art)
Jinya Kitsui (Cutscene Art)
Yuki Kawahara (Cutscene Art)
Ryuta Chiba (Cutscene Art)
Hiroshi Sakamoto (Cutscene Art)
Satoru Chinen (Cutscene Art)
Junya Hiramatsu (VFX Art Lead)
Hirotaka Tanikawa (Senior VFX Art)
Shuhei Ishii (VFX Art)
Masato Misaki (VFX Art)
Shuhei Sugimoto (VFX Art)
Kenta Gohara (VFX Art)
Hisanori Araki (VFX Art)
Ryota Hamaguchi (VFX Art)
Junki Ikeuchi (VFX Art)
Masato Iwasawa (VFX Art)
Kanji Kobayashi (UI Design Lead)
Yuki Nakamura (Senior UI Design)
Kazumi Kusakabe (UI Design)
Kazuki Kobayashi (UI Design)
Sijia Cai (UI Design, Sculpting Mode)
Hinano Ito (UI Design)
Anju Kawai (UI Design)
Mikoto Sasakawa (UI Design)
Sho Murata (Interim Art Director)
Ilho Kim (Artwork)
Sota Kagino (Artwork)
Shigehisa Nakaue (Artwork)
Taiki Kato (Artwork)
Yosuke Yamamoto (Artwork)
Yu Yamamoto (Artwork)
Yasuhiko Matsuzaki (Artist Management)
Yotaro Doi (Artist Management Support)
Takayuki Yaeno (Artist Management Support)
Sound Director:
Naoto Kubo (Music Lead)
Sound:
Shigetoshi Gohara (Sound Design Lead)
Daisuke Matsuoka (Music)
Reika Nakai (Music)
Yuri Goto (Music)
Tsukasa Usui (Music)
Hiroki Araya (Boss & Enemy Sound Design)
Nobuyoshi Suzuki (Player Sound Design, Voice Director)
Juri Nakahara (NPC Sound Design, Voice Director)
Yu Shimazaki (UI & Object Sound Design)
Nozomu Sakurai (Field & Object Sound Design)
Nobuyuki Sakai (Cutscene Sound Design)
Mahito Yokota (Sound Management)
Quality Assurance:
Takaaki Ueno
Takeshi Saigo
Shigeo Takada
Akitoshi Taniguchi
Masaki Furukawa
Emiko Yanai
Rika Imaeda
Shingo Adachi
Yoshiyuki Makino
Masahiro Hara
Shunsuke Muneyasu
Yasumasa Yoshimura
Daisuke Nishikawa
Nao Kawasaki
Ayaka Yamane
Erina Tanaka
Manami Onozuka
Quality Assurance Script Support:
Yoshihiro Katagami
Fuma Sato
Sangmin Kim
<Omitted Localization, Recording — Please add below>
Special Thanks:
Honoka Akamatsu
Taichi Fujiwara
Jiajun Han
Takahiro Hirano
Rina Ishii
Ryosuke Nakanouchi
Keishi Yoshioka
Dan Owsen
Emma Tamura
Raphael Shogo Wojanz
Kaori Ando
Hiroshi Arai
Reiko Deguchi
Takuhiro Dohta
Ojiro Fumoto
Hiroya Hatsushiba
Shozo Hidaka
Youichi Hirota
Megumi Inoue
Hironobu Ishiura
Haruyasu Ito
Gen Kadoi
Tsutomu Kaneshige
Toshiharu Katayama
Sayo Kato
Robert Kinsfather
Yuka Kitahara
Shigetoshi Kitayama
Diamond Desirae Linan
Hayata Maeda
Noriaki Manaka
Keisuke Matsui
Go Mimura
Yohei Miyagawa
Keith Munson
Masaki Muto
Kentaro Nagasawa
Akito Nakatsuka
Takahiro Nishigaki
Akira Ogino
Yasuo Ohba
Taluma Oiso
Yuichiro Okamura
Yoji Okudera
Junya Osada
Tomohisa Saito
Masaki Sakai
Hiroshi Sakasai
Kaoru Sato
Katsuhisa Sato
Shiori Sato
Yoshiyuki Sawada
Chaz Sexton
Akiyo Shigeyama
Shota Shimada
Candace Steward
Kazuya Sumaki
Makiko Takada
Takahiro Takayama
Yuki Tsuji
Daisuke Tsujimura
Kota Wada
Takahiro Watanabe
Kenji Yamamoto
Shigeki Yamashiro
Makoto Yonezu
Manabu Yoshida
Ryoji Yoshitomi
1-UP STUDIO INC.
48 WINDOWS, SANTA MONICA
ARTSVISION CO., LTD.
AUDIO BY THE BAY PRODUCTIONS INC.
DIGITAL HEARTS CO., LTD.
DIGITAL MEDIA LAB INC.
EASTWEST STUDIOS, LOS ANGELES
FACE MUSIC INC.
THE HALP NETWORK
KABLE GLOBAL CO., LTD.
KENPRODUCTION CO., LTD.
MARIO CLUB CO., LTD.
MUSAI CO., LTD.
NEXUS BEYOND INC.
ROCKETS AUDIO
SOUND CITY
SOUND MAP
TRI-CRESCENDO INC.
Production Management:
Atsushi Yamaguchi
General Producer:
Shinya Takahashi
Executive Producer:
Shuntaro Furukawa
Developer Tags
Director:
Wataru Tanaka (EPD Tokyo)
Kazuya Takahashi (EPD Tokyo)
Interim Director:
Yusaku Yamanaka (EPD Tokyo)
Sho Murata (EPD Tokyo)
Planning (Lead):
Eisaku Sato (1-UP)
Satoshi Harayama (1-UP)
Yuichi Iwasa (1-UP)
Planning (Level Design):
Toshihiko Okamoto (EPD Tokyo)
Nozomi Isoda (1-UP? Are we sure not EPD Tokyo?)
Kumiko Terashima (1-UP or EPD Tokyo)
Yoshihito Hirao (EPD Tokyo Recruit? formerly Koei Tecmo..)
Ren Miyano (EPD Tokyo Recruit?)
Kimihiro Sato (1-UP or EPD Tokyo)
Shiori Watanabe (EPD Tokyo Recruit?)
Ryuta Chiba (EPD Tokyo Recruit?)
Yuya Ikeda (EPD Tokyo Recruit? formerly Hyde)
Prasert Prasetwithyakarn (EPD Tokyo Recruit? was working for Square-Enix)
Mayuko Kuriyama (EPD Tokyo Recruit?)
Kodai Nagashima (EPD Tokyo Recruit?)
Planning (Level Design Assistant):
Tensei Akita (EPD Tokyo Recruit?)
Ko Yamamoto (EPD Kyoto)
Planning (Quality Assurance):
Ryotaro Hayashi (MC)
Toshihiko Shomura (MC)
Hayato Ono (MC)
Jun Ito (EPD Kyoto)
Takeshi Oka (MC)
Takuya Kakizawa (MC)
Planning (Level Design Support):
Shinya Hiratake (EPD Tokyo and prob working on Mario)
Planning Management:
Futoshi Shirai (EPD Tokyo and prob working on Mario)
- Program Tags
Odyssey and 3D World / Captain Toad NSW Development Staff not on DK or with minor/supervisor roles.
Transferred:
Planning:
Yusaku Yamanaka - Interim Director, was transferred to 3D Mario?
Sho Murata - Interim Director and Interim Art Director, was transferred to 3D Mario?
Missing:
Planning:
Haruka Kakinuma - Planner on Odyssey and Mario Kart Boost Course Pass (may be working for Kyoto?)
Yusuke Nodama - Planner on Odyssey and Mario Kart World
Program:
Kazuhiro Musa - Character Program on Super Mario Odyssey
Tatsuro Ota - Network Program on Super Mario Odyssey
Naoki Koga - Program Manager on Odyssey (did he leave?)
Art:
Rikuto Yoshida - Art Director on Super Mario Odyssey, Super Mario 3D World + Bowser's Fury
Supervisor/Support:
Planning:
Shinya Hiratake - Design Level Support
Futoshi Shirai - Design Management
Program:
Masakaze Sato - R&D, Machine Learning
Hideaki Shimizu - Supervisor on Donkey Kong
Hideyuki Sugawara - Supervisor on Donkey Kong
Kiyoshi Takeuchi - Supervisor on Donkey Kong
Norihiro Aoyagi - Supervisor on Donkey Kong
Art:
Yasuhiko Matsuzaki Artist Management on Donkey Kong
Yotaro Doi Artist Management Support on Donkey Kong
Takayuki Yaeno Artist Management Support on Donkey Kong
Special Thanks:
Planning:
Yuka Kitahara - Special Thanks on DK, Worked on 3D World + Bowser's Fury and Odyssey
1-UP as of October 2024 has
63 Artists
10 Programmers (9 Found)
9 Planners (4 Found)
1 Composer (Found)