Nintendo
8 yrs
Gameplay Programmer (Switch)
Permanent
May 2020 - Mar 2024 · 3 yrs 11 mos
Kyoto, Japan · On-site
- Developed behaviors for single-player mode, including objects, players, cameras, and six bosses.
- Automated daily CPU usage profiling for optimization.
- Managed communication synchronization for objects in online multiplayer mode.- Developed behaviors for single-player mode, including objects, players, cameras, and six bosses. - Automated daily CPU usage profiling for optimization. - Managed communication synchronization for objects in online multiplayer mode.
C++, Jenkins and +7 skills
Gameplay Programmer (Mobile)
Permanent
Dec 2016 - May 2020 · 3 yrs 6 mos
Kyoto, Japan · On-siteKyoto, Japan · On-site
- Led the development of items, a multi-threaded collision system, and variable frame rate systems.
- Directed and implemented automated profiling of daily CPU usage for optimization.
- Invented touch input technology, resulting in patents JP 2019-193741 and JP 2021-121312.
- Implemented development tools to boost production efficiency.- Led the development of items, a multi-threaded collision system, and variable frame rate systems. - Directed and implemented automated profiling of daily CPU usage for optimization. - Invented touch input technology, resulting in patents JP 2019-193741 and JP 2021-121312. - Implemented development tools to boost production efficiency.
Software Engineer (Mobile)
Permanent
Sep 2016 - Dec 2016 · 4 mos
日本 京都日本 京都
- Handled profiling and a segment of the build pipeline.- Handled profiling and a segment of the build pipeline.
Gameplay Programmer (Wii U)
Nintendo · Internship
Aug 2014 - Mar 2015 · 8 mos
日本 東京都 · On-site