Yuta Arai
Apr 2010 - Aug 2017 · 7 yrs 5 mos
Software Engineer / Technical Artist
Technical Artist: Miitomo (2016)
Assistant Director: Super Mario Run (2016)
**Nintendo Game Engines (ModuleEngine? LunchPack?)
- Game Engine Development (2017): Contributed to the renewal projects of the internal game engine to prepare for future AAA game developments by designing and developing the tool for level designers from scratch.
- Pipeline TA/TD (2014-2017): Developed and supported in-house workflows including tools to maximize creating art assets in console and mobile games: launcher, data management, asset converters, DCC (Digital Content Creation) tools plugins, etc.
- Technical Support (2010-2015): Helped solve problems and provided advice mainly on real-time rendering techniques and the production pipeline to other teams within and outside the company.
Left August 2017
Technical Artist Group Manager, Lead Technical Artist
COLOPL Inc. COLOPL Inc. Permanent
Sep 2017 - Present · 7 yrs 4 mos