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		<title>Personnel Contribute (new threads)</title>
		<link>http://kyoto-report.wikidot.com/forum/c-556512/personnel-contribute</link>
		<description>Threads in the forum category &quot;Personnel Contribute&quot; - Dedicated to archiving and researching all personnel information.</description>
				<copyright></copyright>
		<lastBuildDate>Sun, 12 Apr 2026 19:06:20 +0000</lastBuildDate>
		
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				<guid>http://kyoto-report.wikidot.com/forum/t-17686569</guid>
				<title>Mai Yoshikawa</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17686569/mai-yoshikawa</link>
				<description>EPD 2012-2020</description>
				<pubDate>Thu, 02 Apr 2026 19:06:19 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p><a class="newpage" href="http://kyoto-report.wikidot.com/mai-yoshikawa">Mai Yoshikawa</a> - Script - Animal Crossing: New Horizons</p> <p>It was her only credit and apparently worked at the company for 8 years.</p> <p><a href="https://coconala.com/users/3027232?srsltid=AfmBOopjOwQXWeSWR572wTCACxS0aBBM-OlC23uIm-CsfO5R0SQjw_zE">https://coconala.com/users/3027232?srsltid=AfmBOopjOwQXWeSWR572wTCACxS0aBBM-OlC23uIm-CsfO5R0SQjw_zE</a></p> <p>Work history<br /> Nintendo Co., Ltd. April 2012 - April 2020</p> <p>• Planning and Development Department, etc. / Graphic Designer, Proposal/Document Designer, Game Designer, Game Producer, Director, Planner (April 2012 - April 2020)</p> <p>Freelancer, April 2020 - Present</p> <p>Designer/Writer (April 2020 - Present)</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17685873</guid>
				<title>Yuta Yamashita</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17685873/yuta-yamashita</link>
				<description>Two different people?</description>
				<pubDate>Thu, 02 Apr 2026 13:29:37 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p>Are there two different Yuta Yamashita at Nintendo?</p> <p>Mario Kart World 2025 Planning<br /> Mario Kart 8 Deluxe: Booster Course Pass 2022 Planning</p> <p>Drag x Drive 2025 Field Collision<br /> Donkey Kong Bananza 2025 Object Program<br /> Super Mario Odyssey 2017 Network Programming<br /> Captain Toad: Treasure Tracker 2014 Staff (Probably programming)</p> <p>Pushmo World 2014 Testing Coordination</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17613074</guid>
				<title>Goro Abe retired from Nintendo</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17613074/goro-abe-retired-from-nintendo</link>
				<description></description>
				<pubDate>Mon, 09 Mar 2026 15:22:18 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p>Another important developer gone.</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17606901</guid>
				<title>Jun Ashida - Nintendo UI</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17606901/jun-ashida-nintendo-ui</link>
				<description></description>
				<pubDate>Fri, 06 Mar 2026 20:54:22 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p><a class="newpage" href="http://kyoto-report.wikidot.com/jun-ashida">Jun Ashida</a><br /> UI Designer<br /> join 2017<br /> <a href="https://www.nintendo.co.jp/jobs/keyword/171.html">https://www.nintendo.co.jp/jobs/keyword/171.html</a></p> <p>Splatoon 2: Octo Expansion<br /> Nintendo Switch<br /> Nintendo Switch 2</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17587665</guid>
				<title>Hajime Wakai now Hajime Saito?</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17587665/hajime-wakai-now-hajime-saito</link>
				<description></description>
				<pubDate>Wed, 11 Feb 2026 17:06:12 +0000</pubDate>
				<wikidot:authorName>takamori shiho</wikidot:authorName>				<wikidot:authorUserId>7138426</wikidot:authorUserId>				<content:encoded>
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						 <p><em><a class="newpage" href="http://kyoto-report.wikidot.com/mario-tennis-fever">Mario Tennis Fever</a></em> lists &quot;Hajime Saito&quot; as a sound supervisor. Why would you be a supervisor if you have no experience? It's quite likely this is <a href="http://kyoto-report.wikidot.com/hajime-wakai">Hajime Wakai</a> under a new name.</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17415722</guid>
				<title>Shoma Saito</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17415722/shoma-saito</link>
				<description></description>
				<pubDate>Sat, 01 Nov 2025 00:26:26 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p>Mobile Application Tech Lead at 任天堂<br /> November 29, 2020 - Present</p> <p>Former iOS Tech Lead at PayPay株式会社<br /> December 31, 2018 - December 30, 2019</p> <p>Former swat at Yahoo! JAPAN（ヤフー）<br /> April 1, 2018 - October 29, 2020</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17384550</guid>
				<title>SRD Art Team</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17384550/srd-art-team</link>
				<description></description>
				<pubDate>Fri, 24 Oct 2025 08:46:28 +0000</pubDate>
				<wikidot:authorName>MetalLord2</wikidot:authorName>				<wikidot:authorUserId>1341722</wikidot:authorUserId>				<content:encoded>
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						 <p>Just noticed Splatoon 3 DLC Credits are sorted by role</p> <p>from Hito Matsudaira to Masahiro Harada all character designers and animators</p> <p>Mayu Furukawa to Atsushu Miyagi field designers</p> <p>Koji Sonoyama to Saria Suga UI Designers</p> <p>Makoto Ota to Kei Fujii Effect Designers</p> <p>but the last 4 were UI designers separated from the other names, i tried to understand the reason, but since the credits are also separated by company, i remembered SRD had been hiring UI designers from a long time, them i found this :</p> <p><a href="https://web.archive.org/web/20190624093947/http://www.srd.co.jp/saiyo/staff/designer/">https://web.archive.org/web/20190624093947/http://www.srd.co.jp/saiyo/staff/designer/</a></p> <p>KU - UI designer</p> <p>Kureka Ura</p> <p>Kureka Ura<br /> Tomoka Kishida<br /> Yuri Takai<br /> Ayane Fujita<br /> Haruka Nishinaga</p> <p>are all SRD Ui artists, there could be more</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17335572</guid>
				<title>Nintendo UI Interview - Part 1 and Part 2</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17335572/nintendo-ui-interview-part-1-and-part-2</link>
				<description>Interview, Pictures and Game Works for several Nintendo UI Artist - Yoshifumi Masaki, Mariko Tachibana, Yosuke Fujino, Yasuhiro Matsuzaki</description>
				<pubDate>Sat, 11 Oct 2025 18:35:20 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p>Nintendo UI Crunch Artist Interview - Part 1<br /> <a href="https://goodpatch.com/blog/uicrunch-13">https://goodpatch.com/blog/uicrunch-13</a></p> <hr /> <p><strong><a href="http://kyoto-report.wikidot.com/yoshifumi-masaki">Yoshifumi Masaki</a> | UI/UX Design Chief</strong></p> <p>After studying graphic design at Tama Art University, he joined Nintendo in 2005. While developing numerous game software as a UI/UX designer, he currently oversees the UI quality of game software as the UI design development chief. He excels at incorporating not only functionality and practicality but also fun and humor into UI design.</p> <p><strong>Game Works:</strong><br /> Nintendo Labo (Nintendo Switch, 2018)<br /> Animal Crossing: Happy Home Designer (Nintendo 3DS, 2015)<br /> Animal Crossing: New Leaf (Nintendo 3DS, 2012)<br /> Nintendogs + Cats (Nintendo 3DS, 2011)<br /> New Super Mario Bros. Wii (Wii, 2009)<br /> Nintendo DSi OS design (Nintendo DSi, 2008)</p> <p><strong><a href="http://kyoto-report.wikidot.com/mariko-tachibana">Mariko Tachibana</a> | UI/UX Designer</strong></p> <p>After studying graphic design at Tama Art University, she joined Nintendo in 2012. As a UI designer, she was involved in the UI design of &quot;Splatoon 2,&quot; &quot;Splatoon,&quot; and &quot;Pikmin 3.&quot; She excels at combining gorgeous graphics with meticulously calculated functionality.</p> <p><strong>Game Works:</strong><br /> Splatoon 2 (Nintendo Switch, 2017)<br /> Splatoon (Wii U, 2015)<br /> Pikmin 3 (Wii U, 2013)</p> <p><strong><a href="http://kyoto-report.wikidot.com/yosuke-fujino">Yosuke Fujino</a> | UI/UX Designer</strong></p> <p>After studying sculpture at Kyoto City University of Arts, he joined Nintendo in 2008. He has also worked on UI/UX design in the online services field, including the UI/UX design for the Nintendo eShop, and the smart device apps Nintendo Parental Controls for Switch and Nintendo Switch Online, which make using the Switch more convenient. He excels at organizing the opinions of many stakeholders and complex user flows through careful interviews and building a UI.</p> <p><strong>Game Works:</strong><br /> Nintendo Parental Controls for Switch (iOS/Android, 2017)<br /> Nintendo Switch Online (iOS/Android, 2017)<br /> Nintendo eShop (Nintendo Switch, 2017)<br /> Nintendo eShop (Wii U, 2012)<br /> Nintendo eShop (Nintendo 3DS, 2011)</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17172850</guid>
				<title>Hiroyuki Fudaba</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17172850/hiroyuki-fudaba</link>
				<description>EPD Programmer Oct 2020 - Aug 2024 (Splatoon 3)</description>
				<pubDate>Mon, 28 Jul 2025 19:37:05 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p><a href="https://www.linkedin.com/in/hiroyuki-fudaba-2ba004105/?originalSubdomain=jp">https://www.linkedin.com/in/hiroyuki-fudaba-2ba004105/?originalSubdomain=jp</a></p> <p>Career<br /> Nintendo<br /> Software Engineer<br /> Nintendo · Full-time employee<br /> October 2020 - August 2024&#160;3 years 11 months</p> <p>Worked on Splatoon 3 but resigned before the DLC was released and is not in Side Order credits.</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17167472</guid>
				<title>Kaori Ando (Now EPD Tokyo?)</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17167472/kaori-ando-now-epd-tokyo</link>
				<description></description>
				<pubDate>Fri, 18 Jul 2025 14:07:26 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p>Noticed <a href="http://kyoto-report.wikidot.com/kaori-ando">Kaori Ando</a> (formerly Production 1 Group Director) was spotted on Bowser's Fury (staff) and now Donkey Kong Bananza (Special Thanks). May have transferred.</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17157913</guid>
				<title>Akito Ota = Akito Osanai  Kazue Kaneoka = Kazue Hiramoto ?</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17157913/akito-ota-akito-osanai-kazue-kaneoka-kazue-hiramoto</link>
				<description></description>
				<pubDate>Sun, 22 Jun 2025 06:25:05 +0000</pubDate>
				<wikidot:authorName>MetalLord2</wikidot:authorName>				<wikidot:authorUserId>1341722</wikidot:authorUserId>				<content:encoded>
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						 <p>no evidence but i couldnt find anything about an Akito Ota and having a first credit as an lead is uncommon</p> <p>theres was a Masatake Kaneoka at monolith that had to move to kyoto for &quot;family reasons&quot;<br /> <a href="https://www.wantedly.com/companies/starfactory-inc/post_articles/523549">https://www.wantedly.com/companies/starfactory-inc/post_articles/523549</a></p> <p>Mikiya Hosoi graduated in 2018 and possible worked in other games without credits, LABO,Mario Kart Tour ?</p> <p>Noriko Kitao also, an 10 year gap and going from an 2d designer from spd to lead artist from a high end game</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17145775</guid>
				<title>photo/kanji/information from some new staff</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17145775/photo-kanji-information-from-some-new-staff</link>
				<description>for future use</description>
				<pubDate>Fri, 06 Jun 2025 22:37:06 +0000</pubDate>
				<wikidot:authorName>MetalLord2</wikidot:authorName>				<wikidot:authorUserId>1341722</wikidot:authorUserId>				<content:encoded>
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						 <p>Yohei Mori<br /> <a href="https://moriyoheiworks.wixsite.com/portfolio">https://moriyoheiworks.wixsite.com/portfolio</a></p> <p>Keita Tsuji<br /> <a href="https://kc-i.jp/en/activity/award/isca/2020/nominate/">https://kc-i.jp/en/activity/award/isca/2020/nominate/</a></p> <p>Tomoki Hirayama<br /> <a href="https://hataraku.vivivit.com/pf_special_x/test_0824/">https://hataraku.vivivit.com/pf_special_x/test_0824/</a></p> <p>Suzuka Tomiishi<br /> <a href="https://imd.nagoya/gradaward/voice2018r/">https://imd.nagoya/gradaward/voice2018r/</a></p> <p>Mikiya Hosoi<br /> <a href="http://www.sakuhin.jp/author_profile.php?author=758">http://www.sakuhin.jp/author_profile.php?author=758</a></p> <p>Maria Kawaguchi<br /> <a href="https://www.instagram.com/__.treelover.__/">https://www.instagram.com/__.treelover.__/</a><br /> <a href="https://geisai.geidai.ac.jp/2020/exhibition/01/02.html">https://geisai.geidai.ac.jp/2020/exhibition/01/02.html</a></p> <p>Ryohei Totsuka<br /> <a href="https://youngdonuts.artstation.com/">https://youngdonuts.artstation.com/</a></p> <p>Mifuyu Kojima<br /> <a href="https://s1221416.studio.site/?fbclid=PAZXh0bgNhZW0CMTEAAadmxOG92GKc0IhYKuHJ-ZAfAq8vtFEG2RApoF7Rbv6qyOFePXDjnUVeZDXAKw_aem_jOhpMdSTZkPgaGtOZ857DA#message">https://s1221416.studio.site/?fbclid=PAZXh0bgNhZW0CMTEAAadmxOG92GKc0IhYKuHJ-ZAfAq8vtFEG2RApoF7Rbv6qyOFePXDjnUVeZDXAKw_aem_jOhpMdSTZkPgaGtOZ857DA#message</a></p> <p>Sota Yagiuchi<br /> <a href="https://www.linkedin.com/in/yagiuchi-sota-aa7556200/">https://www.linkedin.com/in/yagiuchi-sota-aa7556200/</a></p> <p>Rikitaka Ota<br /> <a href="https://artplaza.geidai.ac.jp/artist/2389/">https://artplaza.geidai.ac.jp/artist/2389/</a></p> <p>Rino Taguchi<br /> <a href="https://geisai.geidai.ac.jp/2020/exhibition/01/13.html">https://geisai.geidai.ac.jp/2020/exhibition/01/13.html</a></p> <p>Mikito Imamura<br /> <a href="https://www.artstation.com/artwork/48JLkY">https://www.artstation.com/artwork/48JLkY</a><br /> <a href="https://hataraku.vivivit.com/portfolio/21pf07">https://hataraku.vivivit.com/portfolio/21pf07</a></p> <p>Chiharu Iki<br /> <a href="https://animefestival.jp/screen/list/2023icaf/?lang=en">https://animefestival.jp/screen/list/2023icaf/?lang=en</a></p> <p>Riwano Ikeda<br /> <a href="https://fj.ics.keio.ac.jp/en/member2022/riwano-ikeda">https://fj.ics.keio.ac.jp/en/member2022/riwano-ikeda</a></p> <p>Hikaru Ueda<br /> <a href="https://geisai.geidai.ac.jp/2020/exhibition/01/02.html">https://geisai.geidai.ac.jp/2020/exhibition/01/02.html</a></p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17144570</guid>
				<title>Sebastien Faber</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17144570/sebastien-faber</link>
				<description>NOE Coordinator now working directly at Kyoto, JP Nintendo (EPD Kyoto?)</description>
				<pubDate>Thu, 05 Jun 2025 01:21:05 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p><a class="newpage" href="http://kyoto-report.wikidot.com/sebastien-faber">Sebastien Faber</a> former NOE Localization Coordinator and Producer joined Nintendo Kyoto in Apr 2022. Has since been credited on MK World with development staff under special thanks.</p> <p>He is fluent in Japanese. I believe he may have been added to EPD Kyoto as a Planner or Coordinator.</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17091552</guid>
				<title>Masahiro Nitta leaves Nintendo (Nintendo EPD Programmer)</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17091552/masahiro-nitta-leaves-nintendo-nintendo-epd-programmer</link>
				<description></description>
				<pubDate>Tue, 15 Apr 2025 03:10:26 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p>Masahiro Nitta confirmed on his twitter that he was the technical director of Animal Crossing: Pocket Camp. He was involved in everything from &quot;development to release to operation&quot;.</p> <p>Nitta worked at Nintendo for 23 years mainly as a programmer in EPD's technology department before leaving to become an independent mobile developer for a game titled Cave Explorer.</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17055164</guid>
				<title>Tadashi Sugiyama</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17055164/tadashi-sugiyama</link>
				<description>New Info / Solving The Mystery</description>
				<pubDate>Sun, 02 Mar 2025 13:39:35 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p>According to Nintendo Dream during a Mario Kart DD interview (Thanks Shmuplations) we have additional information from Tadashi Sugiyama's origin at Nintendo</p> <p><em><strong>&quot;Sugiyama: No, I worked on a lot of the very first Famicom games. I joined Nintendo the same year as Yoshio Sakamoto.&quot;</strong></em></p> <p>What we know</p> <ul> <li>SimCity (1991) - Co-Director</li> <li>Pilotwings (1990) - Director</li> <li>Super Mario Bros. 2 USA (1988) - CG Designer</li> <li>Yume Kōjō: Doki Doki Panic (1987) - CG Designer</li> <li>Zelda II: Adventure of Link (1987) - Co-Director</li> <li>Ice Climber (1985) - CG Designer</li> <li>Clu Clu Land (1984) - CG Designer</li> <li>Pinball (1984) - CG Designer</li> <li>Baseball (1983) - CG Designer</li> </ul> <p>This means he joined Nintendo in 1982 (instead of what we originally calculated in 1983). Besides his admission on working on &quot;a lot of the very first Famicom games&quot; he also probably worked on some arcade or game&amp;watch titles since Famicom development didn't begin until 1983.</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17039695</guid>
				<title>New EPD Tokyo Lead Game Designer?</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17039695/new-epd-tokyo-lead-game-designer</link>
				<description>Need verification</description>
				<pubDate>Mon, 17 Feb 2025 14:54:26 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p>Found a potential new EPD (EPD Tokyo) game designer who claims to have been a lead game designer on multiple projects at EPD Tokyo since August 2022. One problem is that his name doesn't exactly check out with any of his history. There is he likelihood that he used a different first name in the West (not Yasuhiro) but I can't find a last name Yamada to any of his work experience &#8212;- especially Insomniac where he claimed to be a game designer.</p> <p><a href="https://www.linkedin.com/in/yamada-yasuhiro-5a031a348/">https://www.linkedin.com/in/yamada-yasuhiro-5a031a348/</a></p> <p>Yasuhiro Yamada<br /> Game Designer<br /> Nintendo · Full-Time<br /> Aug 2022 - Present · 2 yrs 7 mos<br /> Tokyo, Japan · On-site</p> <p>As a Game Designer at <strong>Nintendo in Tokyo</strong>, Japan, <strong>I led the level design for various game projects</strong>, working closely with art, sound, and programming teams to innovate and optimize game mechanisms. By participating in creative discussions and technical reviews, I ensured that the projects met user experience and brand needs.</p> <p>Experience<br /> Activision-Blizzard<br /> Producer<br /> Mar 2016 - Dec 2021 · 5 yrs 10 mos</p> <p>Insomniac<br /> Game Designer<br /> Aug 2009 - Feb 2016 · 6 yrs 7 mos</p> <p>Valve<br /> Programmer<br /> Oct 2007 - Apr 2009 · 1 yr 7 mos</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17010469</guid>
				<title>Status of Mai Okamoto?</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17010469/status-of-mai-okamoto</link>
				<description></description>
				<pubDate>Sun, 22 Dec 2024 06:28:48 +0000</pubDate>
				<wikidot:authorName>nintendofanatic8444</wikidot:authorName>				<wikidot:authorUserId>7277317</wikidot:authorUserId>				<content:encoded>
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						 <p>To my knowledge she has not been seen on any credited games for quite a few years now. Does anyone have any idea on her current status?</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17007535</guid>
				<title>Ryota Hamaguchi</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17007535/ryota-hamaguchi</link>
				<description></description>
				<pubDate>Sun, 15 Dec 2024 16:52:40 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p><a class="newpage" href="http://kyoto-report.wikidot.com/ryota-hamaguchi">Ryota Hamaguchi</a><br /> FX Artist (Realtime)<br /> Nintendo · Permanent<br /> Apr 2023 - Present · 1 yr 9 mos</p> <p>MPC - Paris &amp; Liège logo<br /> Key FX Artist<br /> MPC Film &amp; Episodic · Contract Full-time<br /> Jan 2022 - Feb 2023 · 1 yr 2 mos</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17007523</guid>
				<title>Issei Takahashi (left Nintendo March 2024)</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17007523/issei-takahashi-left-nintendo-march-2024</link>
				<description></description>
				<pubDate>Sun, 15 Dec 2024 16:29:48 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p><a class="newpage" href="http://kyoto-report.wikidot.com/issei-takahashi">Issei Takahashi</a></p> <p>Nintendo<br /> 8 yrs<br /> Gameplay Programmer (Switch)<br /> Permanent<br /> May 2020 - Mar 2024 · 3 yrs 11 mos<br /> Kyoto, Japan · On-site<br /> - Developed behaviors for single-player mode, including objects, players, cameras, and six bosses.<br /> - Automated daily CPU usage profiling for optimization.<br /> - Managed communication synchronization for objects in online multiplayer mode.- Developed behaviors for single-player mode, including objects, players, cameras, and six bosses. - Automated daily CPU usage profiling for optimization. - Managed communication synchronization for objects in online multiplayer mode.<br /> C++, Jenkins and +7 skills</p> <p>Gameplay Programmer (Mobile)<br /> Permanent<br /> Dec 2016 - May 2020 · 3 yrs 6 mos<br /> Kyoto, Japan · On-siteKyoto, Japan · On-site<br /> - Led the development of items, a multi-threaded collision system, and variable frame rate systems.<br /> - Directed and implemented automated profiling of daily CPU usage for optimization.<br /> - Invented touch input technology, resulting in patents JP 2019-193741 and JP 2021-121312.<br /> - Implemented development tools to boost production efficiency.- Led the development of items, a multi-threaded collision system, and variable frame rate systems. - Directed and implemented automated profiling of daily CPU usage for optimization. - Invented touch input technology, resulting in patents JP 2019-193741 and JP 2021-121312. - Implemented development tools to boost production efficiency.</p> <p>Software Engineer (Mobile)<br /> Permanent<br /> Sep 2016 - Dec 2016 · 4 mos<br /> 日本 京都日本 京都<br /> - Handled profiling and a segment of the build pipeline.- Handled profiling and a segment of the build pipeline.</p> <p>Gameplay Programmer (Wii U)<br /> Nintendo · Internship<br /> Aug 2014 - Mar 2015 · 8 mos<br /> 日本 東京都 · On-site</p> 
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				<guid>http://kyoto-report.wikidot.com/forum/t-17007514</guid>
				<title>Yuta Arai</title>
				<link>http://kyoto-report.wikidot.com/forum/t-17007514/yuta-arai</link>
				<description>Former Nintendo (2010-2017) - Worked on first 2 Nintendo mobile games.</description>
				<pubDate>Sun, 15 Dec 2024 15:56:58 +0000</pubDate>
				<wikidot:authorName>Kyoto Ninja</wikidot:authorName>				<wikidot:authorUserId>1340009</wikidot:authorUserId>				<content:encoded>
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						 <p><a href="http://kyoto-report.wikidot.com/yuta-arai">Yuta Arai</a><br /> Apr 2010 - Aug 2017 · 7 yrs 5 mos<br /> Software Engineer / Technical Artist</p> <p><strong>Technical Artist: <a href="http://kyoto-report.wikidot.com/miitomo">Miitomo</a> (2016)</strong><br /> <strong>Assistant Director: <a href="http://kyoto-report.wikidot.com/super-mario-run">Super Mario Run</a> (2016)</strong><br /> **Nintendo Game Engines (ModuleEngine? LunchPack?)</p> <p>- Game Engine Development (2017): Contributed to the renewal projects of the internal game engine to prepare for future AAA game developments by designing and developing the tool for level designers from scratch.</p> <p>- Pipeline TA/TD (2014-2017): Developed and supported in-house workflows including tools to maximize creating art assets in console and mobile games: launcher, data management, asset converters, DCC (Digital Content Creation) tools plugins, etc.</p> <p>- Technical Support (2010-2015): Helped solve problems and provided advice mainly on real-time rendering techniques and the production pipeline to other teams within and outside the company.</p> <p>Left August 2017</p> <p>Technical Artist Group Manager, Lead Technical Artist<br /> COLOPL Inc. COLOPL Inc. Permanent<br /> Sep 2017 - Present · 7 yrs 4 mos</p> 
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