Devil World - 1984 (NES)

DEVIL WORLD
デビルワールド
©1984 Nintendo

Version:
Famicom (FCS)
Nintendo Entertainment System (NES)

Publisher:
NINTENDO CO., LTD.

Production:
NINTENDO - RESEARCH & DEVELOPMENT 2 DIVISION (R&D2)

Development:
NINTENDO CO., LTD.

Additional Work:
IWASAKI ENGINEERING CO., LTD.

logoNintendo.png

KEY STAFF:

NINTENDO CO., LTD.

IWASAKI ENGINEERING CO., LTD.

NOTES:

  • Developed by Nintendo R&D2.
  • Shigeru Miyamoto and Takashi Tezuka designed the game, and would go on to form (R&D4) or (EAD) the following year.
  • The game was Tezuka's first project when he joined Nintendo full-time, previously working as a part-time employee.
  • Initially, Tezuka did not know of Pac-Man at that time, a game that Devil World resembles, but enjoyed the game when he played it for the first time.
  • Among Tezuka's tasks then was to create pixelated images based on Miyamoto's instructions.
  • During the development, Tezuka suggested holes the player's character would fall into, causing him to lose a turn. However, when they made a version to test his idea and tried it out, Tezuka was told that it is "a bit flat", and so they went back to the original feature of the character being squished against the walls.
  • Nintendo of America President Minoru Arakawa, did not wish to release the game in North America due to NOA's policies against the use of religious icons.

INFOBOX
Version: Famicom (FCS), Nintendo Entertainment System (NES)
Source: Kyoto Report Investigative Methods.
Back to Production Archive
Back to Personnel Database
Back to Developer Listing
Back to Home

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License